Thread.ThreadState-Eigenschaft
Ruft einen Wert ab, der die Zustände des aktuellen Threads enthält.
Namespace: System.Threading
Assembly: mscorlib (in mscorlib.dll)
Syntax
'Declaration
Public ReadOnly Property ThreadState As ThreadState
'Usage
Dim instance As Thread
Dim value As ThreadState
value = instance.ThreadState
public ThreadState ThreadState { get; }
public:
property ThreadState ThreadState {
ThreadState get ();
}
/** @property */
public ThreadState get_ThreadState ()
public function get ThreadState () : ThreadState
Eigenschaftenwert
Einer der ThreadState-Werte, der den Zustand des aktuellen Threads angibt. Der Anfangswert ist Unstarted.
Hinweise
Die ThreadState-Eigenschaft stellt genauere Informationen als die IsAlive-Eigenschaft bereit.
Wichtig
Der Threadzustand ist nur in Debugszenarios von Interesse. Code sollte den Threadzustand unter keinen Umständen zum Synchronisieren der Threadaktivität verwenden.
Beispiel
Im folgenden Codebeispiel wird der Zugriff auf den ThreadState eines Threads veranschaulicht.
Imports Microsoft.VisualBasic
Imports System
Imports System.Threading
Public Class ApartmentTest
<MTAThread> _
Shared Sub Main()
Dim newThread As Thread = New Thread(AddressOf ThreadMethod)
newThread.SetApartmentState(ApartmentState.MTA)
' The following line is ignored since
' ApartmentState can only be set once.
newThread.SetApartmentState(ApartmentState.STA)
Console.WriteLine("ThreadState: {0}, ApartmentState: {1}", _
newThread.ThreadState, newThread.GetApartmentState())
newThread.Start()
' Wait for newThread to start and go to sleep.
Thread.Sleep(300)
Try
' This causes an exception since newThread is sleeping.
newThread.SetApartmentState(ApartmentState.STA)
Catch stateException As ThreadStateException
Console.WriteLine(vbCrLf & "{0} caught:" & vbCrLf & _
"Thread is not In the Unstarted or Running state.", _
stateException.GetType().Name)
Console.WriteLine("ThreadState: {0}, ApartmentState: " & _
"{1}", newThread.ThreadState, newThread.GetApartmentState())
End Try
End Sub
Shared Sub ThreadMethod()
Thread.Sleep(1000)
End Sub
End Class
using System;
using System.Threading;
class ApartmentTest
{
static void Main()
{
Thread newThread =
new Thread(new ThreadStart(ThreadMethod));
newThread.SetApartmentState(ApartmentState.MTA);
// The following line is ignored since
// ApartmentState can only be set once.
newThread.SetApartmentState(ApartmentState.STA);
Console.WriteLine("ThreadState: {0}, ApartmentState: {1}",
newThread.ThreadState, newThread.ApartmentState);
newThread.Start();
// Wait for newThread to start and go to sleep.
Thread.Sleep(300);
try
{
// This causes an exception since newThread is sleeping.
newThread.SetApartmentState(ApartmentState.STA);
}
catch(ThreadStateException stateException)
{
Console.WriteLine("\n{0} caught:\n" +
"Thread is not in the Unstarted or Running state.",
stateException.GetType().Name);
Console.WriteLine("ThreadState: {0}, ApartmentState: {1}",
newThread.ThreadState, newThread.GetApartmentState());
}
}
static void ThreadMethod()
{
Thread.Sleep(1000);
}
}
using namespace System;
using namespace System::Threading;
ref class ApartmentTest
{
public:
static void ThreadMethod()
{
Thread::Sleep( 1000 );
}
};
int main()
{
Thread^ newThread = gcnew Thread( gcnew ThreadStart( &ApartmentTest::ThreadMethod ) );
newThread->SetApartmentState(ApartmentState::MTA);
// The following line is ignored since
// ApartmentState can only be set once.
newThread->SetApartmentState(ApartmentState::STA);
Console::WriteLine( "ThreadState: {0}, ApartmentState: {1}", newThread->ThreadState.ToString(), newThread->GetApartmentState().ToString() );
newThread->Start();
// Wait for newThread to start and go to sleep.
Thread::Sleep( 300 );
try
{
// This causes an exception since newThread is sleeping.
newThread->SetApartmentState(ApartmentState::STA);
}
catch ( ThreadStateException^ stateException )
{
Console::WriteLine( "\n{0} caught:\n"
"Thread is not in the Unstarted or Running state.", stateException->GetType()->Name );
Console::WriteLine( "ThreadState: {0}, ApartmentState: {1}", newThread->ThreadState.ToString(), newThread->GetApartmentState().ToString() );
}
}
import System.*;
import System.Threading.*;
import System.Threading.Thread;
class ApartmentTest
{
public static void main(String[] args)
{
Thread newThread = new Thread(new ThreadStart(ThreadMethod));
newThread.set_ApartmentState(ApartmentState.MTA);
// The following line is ignored since
// ApartmentState can only be set once.
newThread.set_ApartmentState(ApartmentState.STA);
Console.WriteLine("ThreadState: {0}, ApartmentState: {1}",
newThread.get_ThreadState(),
newThread.get_ApartmentState());
newThread.Start();
// Wait for newThread to start and go to sleep.
Thread.Sleep(300);
try {
// This causes an exception since newThread is sleeping.
newThread.set_ApartmentState(ApartmentState.STA);
}
catch (ThreadStateException stateException) {
Console.WriteLine("\n{0} caught:\n" +
"Thread is not in the Unstarted or Running state.",
stateException.GetType().get_Name());
Console.WriteLine("ThreadState: {0}, ApartmentState: {1}",
newThread.get_ThreadState(),newThread.get_ApartmentState());
}
} //main
static void ThreadMethod()
{
Thread.Sleep(1000);
} //ThreadMethod
} //ApartmentTest
Plattformen
Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile für Pocket PC, Windows Mobile für Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
.NET Framework unterstützt nicht alle Versionen sämtlicher Plattformen. Eine Liste der unterstützten Versionen finden Sie unter Systemanforderungen.
Versionsinformationen
.NET Framework
Unterstützt in: 2.0, 1.1, 1.0
Siehe auch
Referenz
Thread-Klasse
Thread-Member
System.Threading-Namespace