Is it possible to verify add-on purchase in a standalone windows build
SHASHANK S
0
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Hi,
Due to compatibility issues with several SDKs, I plan to build my game as a Windows Standalone application rather than a UWP build in Unity.
However, I have discovered that Microsoft Store SDKs are only available for UWP builds, which prevents me from utilizing in-game IAP functionality.
As an alternative, I intend to make the add-on available for purchase directly on the store page. I would appreciate guidance on the best practices for verifying purchases and granting the corresponding rewards.
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