BP_PASSCOUNT_STYLE
Note
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Specifies the condition associated with the breakpoint pass count that causes the breakpoint to fire.
Syntax
enum enum_BP_PASSCOUNT_STYLE {
BP_PASSCOUNT_NONE = 0x0000,
BP_PASSCOUNT_EQUAL = 0x0001,
BP_PASSCOUNT_EQUAL_OR_GREATER = 0x0002,
BP_PASSCOUNT_MOD = 0x0003
};
typedef DWORD BP_PASSCOUNT_STYLE;
public enum enum_BP_PASSCOUNT_STYLE {
BP_PASSCOUNT_NONE = 0x0000,
BP_PASSCOUNT_EQUAL = 0x0001,
BP_PASSCOUNT_EQUAL_OR_GREATER = 0x0002,
BP_PASSCOUNT_MOD = 0x0003
};
Members
BP_PASSCOUNT_NONE
Specifies no breakpoint pass count style.
BP_PASSCOUNT_EQUAL
Sets the breakpoint pass count style to equal. The breakpoint fires when the number of times the breakpoint is hit equals the pass count.
BP_PASSCOUNT_EQUAL_OR_GREATER
Sets the breakpoint pass count style to equal or greater. The breakpoint fires when the number of times the breakpoint is hit is equal to or greater than the pass count.
BP_PASSCOUNT_MOD
Specifies a modulo pass count. For example, if the pass count is of the type BP_PASSCOUNT_MOD
and the pass count value is 4, the breakpoint fires every time the hit count is a multiple of 4.
Remarks
Used for the stylePassCount
member of the BP_PASSCOUNT structure that is in turn a member of the BP_REQUEST_INFO and BP_REQUEST_INFO2 structures.
Requirements
Header: msdbg.h
Namespace: Microsoft.VisualStudio.Debugger.Interop
Assembly: Microsoft.VisualStudio.Debugger.Interop.dll