FIELD_MODIFIERS
Note
This article applies to Visual Studio 2015. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here
Specifies modifiers for a field type.
Syntax
enum enum_FIELD_MODIFIERS {
FIELD_MOD_NONE = 0x00000000,
// Modifier of the field
FIELD_MOD_ACCESS_NONE = 0x00000001,
FIELD_MOD_ACCESS_PUBLIC = 0x00000002,
FIELD_MOD_ACCESS_PROTECTED = 0x00000004,
FIELD_MOD_ACCESS_PRIVATE = 0x00000008,
// Storage modifier of the field
FIELD_MOD_NOMODIFIERS = 0x00000010,
FIELD_MOD_STATIC = 0x00000020,
FIELD_MOD_CONSTANT = 0x00000040,
FIELD_MOD_TRANSIENT = 0x00000080,
FIELD_MOD_VOLATILE = 0x00000100,
FIELD_MOD_ABSTRACT = 0x00000200,
FIELD_MOD_NATIVE = 0x00000400,
FIELD_MOD_SYNCHRONIZED = 0x00000800,
FIELD_MOD_VIRTUAL = 0x00001000,
FIELD_MOD_INTERFACE = 0x00002000,
FIELD_MOD_FINAL = 0x00004000,
FIELD_MOD_SENTINEL = 0x00008000,
FIELD_MOD_INNERCLASS = 0x00010000,
FIELD_TYPE_OPTIONAL = 0x00020000,
FIELD_MOD_BYREF = 0x00040000,
FIELD_MOD_HIDDEN = 0x00080000,
FIELD_MOD_MARSHALASOBJECT = 0x00100000,
FIELD_MOD_SPECIAL_NAME = 0x00200000,
FIELD_MOD_HIDEBYSIG = 0x00400000,
FIELD_MOD_WRITEONLY = 0x80000000,
FIELD_MOD_ACCESS_MASK = 0x000000ff,
FIELD_MOD_MASK = 0xffffff00,
FIELD_MOD_ALL = 0x7fffffff
};
typedef DWORD FIELD_MODIFIERS;
public enum enum_FIELD_MODIFIERS {
FIELD_MOD_NONE = 0x00000000,
// Modifier of the field
FIELD_MOD_ACCESS_NONE = 0x00000001,
FIELD_MOD_ACCESS_PUBLIC = 0x00000002,
FIELD_MOD_ACCESS_PROTECTED = 0x00000004,
FIELD_MOD_ACCESS_PRIVATE = 0x00000008,
// Storage modifier of the field
FIELD_MOD_NOMODIFIERS = 0x00000010,
FIELD_MOD_STATIC = 0x00000020,
FIELD_MOD_CONSTANT = 0x00000040,
FIELD_MOD_TRANSIENT = 0x00000080,
FIELD_MOD_VOLATILE = 0x00000100,
FIELD_MOD_ABSTRACT = 0x00000200,
FIELD_MOD_NATIVE = 0x00000400,
FIELD_MOD_SYNCHRONIZED = 0x00000800,
FIELD_MOD_VIRTUAL = 0x00001000,
FIELD_MOD_INTERFACE = 0x00002000,
FIELD_MOD_FINAL = 0x00004000,
FIELD_MOD_SENTINEL = 0x00008000,
FIELD_MOD_INNERCLASS = 0x00010000,
FIELD_TYPE_OPTIONAL = 0x00020000,
FIELD_MOD_BYREF = 0x00040000,
FIELD_MOD_HIDDEN = 0x00080000,
FIELD_MOD_MARSHALASOBJECT = 0x00100000,
FIELD_MOD_SPECIAL_NAME = 0x00200000,
FIELD_MOD_HIDEBYSIG = 0x00400000,
FIELD_MOD_WRITEONLY = 0x80000000,
FIELD_MOD_ACCESS_MASK = 0x000000ff,
FIELD_MOD_MASK = 0xffffff00,
FIELD_MOD_ALL = 0x7fffffff
};
Members
FIELD_MOD_ACCESS_TYPE
Indicates that the field cannot be accessed.
FIELD_MOD_ACCESS_PUBLIC
Indicates that the field has public access.
FIELD_MOD_ACCESS_PROTECTED
Indicates that the field has protected access.
FIELD_MOD_ACCESS_PRIVATE
Indicates that the field has private access.
FIELD_MOD_NOMODIFIERS
Indicates that the field has no modifiers.
FIELD_MOD_STATIC
Indicates that the field is static.
FIELD_MOD_CONSTANT
Indicates that the field is a constant.
FIELD_MOD_TRANSIENT
Indicates that the field is transient.
FIELD_MOD_VOLATILE
Indicates that the field is volatile.
FIELD_MOD_ABSTRACT
Indicates that the field is abstract.
FIELD_MOD_NATIVE
Indicates that the field is native.
FIELD_MOD_SYNCHRONIZED
Indicates that the field is synchronized.
FIELD_MOD_VIRTUAL
Indicates that the field is virtual.
FIELD_MOD_INTERFACE
Indicates that the field is an interface.
FIELD_MOD_FINAL
Indicates that the field is final.
FIELD_MOD_SENTINEL
Indicates that the field is a sentinel.
FIELD_MOD_INNERCLASS
Indicates that the field is an inner class.
FIELD_TYPE_OPTIONAL
Indicates that the field is optional.
FIELD_MOD_BYREF
Indicates that the field is a reference argument. This is specifically for method arguments.
FIELD_MOD_HIDDEN
Indicates that the field must be hidden or presented in another context; for example, Visual Basic static locals.
FIELD_MOD_MARSHALASOBJECT
Indicates that the field represents an object with an IUnknown
interface.
FIELD_MOD_SPECIAL_NAME
Indicates that the field has a special name, for example, .ctor
for a constructor (Visual Basic only).
FIELD_MOD_HIDEBYSIG
Indicates that the field has the Overloads
keyword applied to it (Visual Basic only).
FIELD_MOD_WRITEONLY
Indicates that the field is write-only. This value is not included in FIELD_MOD_ALL
, as the only use of such write-only fields is for function evaluation. A user must explicitly ask for FIELD_MOD_WRITEONLY
fields.
FIELD_MOD_ACCESS_MASK
Indicates a mask for field access.
FIELD_MOD_MASK
Indicates a mask for field modifiers.
Remarks
Used for the dwModifiers
member of the FIELD_INFO structure.
These values are also passed to the EnumFields method to filter for specific fields.
Requirements
Header: sh.h
Namespace: Microsoft.VisualStudio.Debugger.Interop
Assembly: Microsoft.VisualStudio.Debugger.Interop.dll