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IDebugBreakpointChecksumRequest2::GetChecksum

Applies to: yesVisual Studio noVisual Studio for Mac

Note

This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here

Retrieves the document checksum for a breakpoint request given the unique identifier of the checksum algorithm to use.

Syntax

HRESULT GetChecksum(
    REFGUID        guidAlgorithm,
    CHECKSUM_DATA *pChecksumData
);
public int GetChecksum(
    ref Guid               guidAlgorithm,
    out enum_CHECKSUM_DATA pChecksumData
);

Parameters

guidAlgorithm
[in] Unique identifier of the checksum algorithm.

pChecksumData
[out] Document checksum for the breakpoint request.

Return Value

If successful, returns S_OK; otherwise, returns an error code.

Example

The following example shows a function that checks whether the checksum of a document, which is about to be bound, matches one from the UI.

bool CDebugProgram::DoChecksumsMatch(CDebugPendingBreakpoint *pPending, CDebugCodeContext *pContext)
{
    bool fRet = false;
    HRESULT hRes;

    // Get the checksum for the document we are about to bind to from the pdb side
    GUID guidAlgorithmId;
    BYTE *pChecksum = NULL;
    ULONG cNumBytes = 0;

    hRes = pContext->GetDocumentChecksumAndAlgorithmId(&guidAlgorithmId, &pChecksum, &cNumBytes);

    if ( S_OK == hRes )
    {
        // Get checksum data for the document from the UI (request) side
        CComPtr<IDebugBreakpointChecksumRequest2> pChecksumRequest;

        hRes = pPending->GetChecksumRequest(&pChecksumRequest);

        if ( S_OK == hRes )
        {
            CHECKSUM_DATA data;

            hRes = pChecksumRequest->GetChecksum(guidAlgorithmId, &data);

            if ( S_OK == hRes )
            {
                if ( data.ByteCount == cNumBytes && memcmp(data.pBytes, pChecksum, cNumBytes) == 0 )
                    fRet = true;
                else
                    fRet = false;

                // Free up data allocated for checksum data
                CoTaskMemFree(data.pBytes);
            }
            else
                fRet = true; // checksums not available - user disabed checksums
        }
        else
            fRet = true; // we couldn't get checksum from UI - default to past behavior

        // free up space allocated for checksum from pdb
        CoTaskMemFree(pChecksum);
    }
    else
        fRet = true; // we don't have a checksum to compare with.

    return ( fRet );
}

See also