The this
pointer
The this
pointer is a pointer accessible only within the nonstatic member functions of a class
, struct
, or union
type. It points to the object for which the member function is called. Static member functions don't have a this
pointer.
Syntax
this
this->member-identifier
Remarks
An object's this
pointer isn't part of the object itself. It's not part of the result of a sizeof
statement on the object. When a nonstatic member function is called for an object, the compiler passes the object's address to the function as a hidden argument. For example, the following function call:
myDate.setMonth( 3 );
can be interpreted as:
setMonth( &myDate, 3 );
The object's address is available from within the member function as the this
pointer. Most this
pointer uses are implicit. It's legal, though unnecessary, to use an explicit this
when referring to members of the class. For example:
void Date::setMonth( int mn )
{
month = mn; // These three statements
this->month = mn; // are equivalent
(*this).month = mn;
}
The expression *this
is commonly used to return the current object from a member function:
return *this;
The this
pointer is also used to guard against self-reference:
if (&Object != this) {
// do not execute in cases of self-reference
Note
Because the this
pointer is nonmodifiable, assignments to the this
pointer are not allowed. Earlier implementations of C++ allowed assignment to this
.
Occasionally, the this
pointer is used directly—for example, to manipulate self-referential data structures, where the address of the current object is required.
Example
// this_pointer.cpp
// compile with: /EHsc
#include <iostream>
#include <string.h>
using namespace std;
class Buf
{
public:
Buf( char* szBuffer, size_t sizeOfBuffer );
Buf& operator=( const Buf & );
void Display() { cout << buffer << endl; }
private:
char* buffer;
size_t sizeOfBuffer;
};
Buf::Buf( char* szBuffer, size_t sizeOfBuffer )
{
sizeOfBuffer++; // account for a NULL terminator
buffer = new char[ sizeOfBuffer ];
if (buffer)
{
strcpy_s( buffer, sizeOfBuffer, szBuffer );
sizeOfBuffer = sizeOfBuffer;
}
}
Buf& Buf::operator=( const Buf &otherbuf )
{
if( &otherbuf != this )
{
if (buffer)
delete [] buffer;
sizeOfBuffer = strlen( otherbuf.buffer ) + 1;
buffer = new char[sizeOfBuffer];
strcpy_s( buffer, sizeOfBuffer, otherbuf.buffer );
}
return *this;
}
int main()
{
Buf myBuf( "my buffer", 10 );
Buf yourBuf( "your buffer", 12 );
// Display 'my buffer'
myBuf.Display();
// assignment operator
myBuf = yourBuf;
// Display 'your buffer'
myBuf.Display();
}
my buffer
your buffer
Type of the this
pointer
The this
pointer's type changes depending on whether the function declaration includes the const
and/or volatile
keywords. The following syntax describes the type of this
in a member function:
[cv-qualifier-list
] class-type
* const this
The member function's declarator determines cv-qualifier-list
. It can be const
or volatile
(or both). class-type
is the name of the class.
The this
pointer can't be reassigned. The const
or volatile
qualifiers used in the member function declaration apply to the class instance the this
pointer points at, in the scope of that function, as shown in the following table:
Member function declaration | type of this pointer for a class named myClass |
---|---|
void Func() |
myClass * |
void Func() const |
const myClass * |
void Func() volatile |
volatile myClass * |
void Func() const volatile |
const volatile myClass * |
The following table explains more about const
and volatile
.
Semantics of this
modifiers
Modifier | Meaning |
---|---|
const |
Can't change member data; can't invoke member functions that aren't const . |
volatile |
Member data is loaded from memory each time it's accessed; disables certain optimizations. |
It's an error to pass a const
object to a member function that isn't const
.
Similarly, it's also an error to pass a volatile
object to a member function that isn't volatile
.
Member functions declared as const
can't change member data. In const
functions, the this
pointer is a pointer to a const
object.
Note
Constructors and destructors can't be declared as const
or volatile
. They can, however, be invoked on const
or volatile
objects.