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User-defined literals

There are six major categories of literals in C++: integer, character, floating-point, string, boolean, and pointer. Starting in C++11, you can define your own literals based on these categories, to provide syntactic shortcuts for common idioms and increase type safety. For example, let's say you have a Distance class. You could define a literal for kilometers and another one for miles, and encourage the user to be explicit about the units of measure by writing: auto d = 42.0_km or auto d = 42.0_mi. There's no performance advantage or disadvantage to user-defined literals; they're primarily for convenience or for compile-time type deduction. The Standard Library has user-defined literals for std::string, for std::complex, and for units in time and duration operations in the <chrono> header:

Distance d = 36.0_mi + 42.0_km;         // Custom UDL (see below)
std::string str = "hello"s + "World"s;  // Standard Library <string> UDL
complex<double> num =
   (2.0 + 3.01i) * (5.0 + 4.3i);        // Standard Library <complex> UDL
auto duration = 15ms + 42h;             // Standard Library <chrono> UDLs

User-defined literal operator signatures

You implement a user-defined literal by defining an operator"" at namespace scope with one of the following forms:

ReturnType operator "" _a(unsigned long long int);   // Literal operator for user-defined INTEGRAL literal
ReturnType operator "" _b(long double);              // Literal operator for user-defined FLOATING literal
ReturnType operator "" _c(char);                     // Literal operator for user-defined CHARACTER literal
ReturnType operator "" _d(wchar_t);                  // Literal operator for user-defined CHARACTER literal
ReturnType operator "" _e(char16_t);                 // Literal operator for user-defined CHARACTER literal
ReturnType operator "" _f(char32_t);                 // Literal operator for user-defined CHARACTER literal
ReturnType operator "" _g(const char*, size_t);      // Literal operator for user-defined STRING literal
ReturnType operator "" _h(const wchar_t*, size_t);   // Literal operator for user-defined STRING literal
ReturnType operator "" _i(const char16_t*, size_t);  // Literal operator for user-defined STRING literal
ReturnType operator "" _g(const char32_t*, size_t);  // Literal operator for user-defined STRING literal
ReturnType operator "" _r(const char*);              // Raw literal operator
template<char...> ReturnType operator "" _t();       // Literal operator template

The operator names in the previous example are placeholders for whatever name you provide; however, the leading underscore is required. (Only the Standard Library is allowed to define literals without the underscore.) The return type is where you customize the conversion or other operations done by the literal. Also, any of these operators can be defined as constexpr.

Cooked literals

In source code, any literal, whether user-defined or not, is essentially a sequence of alphanumeric characters, such as 101, or 54.7, or "hello" or true. The compiler interprets the sequence as an integer, float, const char* string, and so on. A user-defined literal that accepts as input whatever type the compiler assigned to the literal value is informally known as a cooked literal. All the operators above except _r and _t are cooked literals. For example, a literal 42.0_km would bind to an operator named _km that had a signature similar to _b and the literal 42_km would bind to an operator with a signature similar to _a.

The following example shows how user-defined literals can encourage callers to be explicit about their input. To construct a Distance, the user must explicitly specify kilometers or miles by using the appropriate user-defined literal. You can achieve the same result in other ways, but user-defined literals are less verbose than the alternatives.

// UDL_Distance.cpp

#include <iostream>
#include <string>

struct Distance
{
private:
    explicit Distance(long double val) : kilometers(val)
    {}

    friend Distance operator"" _km(long double val);
    friend Distance operator"" _mi(long double val);

    long double kilometers{ 0 };
public:
    const static long double km_per_mile;
    long double get_kilometers() { return kilometers; }

    Distance operator+(Distance other)
    {
        return Distance(get_kilometers() + other.get_kilometers());
    }
};

const long double Distance::km_per_mile = 1.609344L;

Distance operator"" _km(long double val)
{
    return Distance(val);
}

Distance operator"" _mi(long double val)
{
    return Distance(val * Distance::km_per_mile);
}

int main()
{
    // Must have a decimal point to bind to the operator we defined!
    Distance d{ 402.0_km }; // construct using kilometers
    std::cout << "Kilometers in d: " << d.get_kilometers() << std::endl; // 402

    Distance d2{ 402.0_mi }; // construct using miles
    std::cout << "Kilometers in d2: " << d2.get_kilometers() << std::endl;  //646.956

    // add distances constructed with different units
    Distance d3 = 36.0_mi + 42.0_km;
    std::cout << "d3 value = " << d3.get_kilometers() << std::endl; // 99.9364

    // Distance d4(90.0); // error constructor not accessible

    std::string s;
    std::getline(std::cin, s);
    return 0;
}

The literal number must use a decimal. Otherwise, the number would be interpreted as an integer, and the type wouldn't be compatible with the operator. For floating point input, the type must be long double, and for integral types it must be long long.

Raw literals

In a raw user-defined literal, the operator that you define accepts the literal as a sequence of char values. It's up to you to interpret that sequence as a number or string or other type. In the list of operators shown earlier in this page, _r and _t can be used to define raw literals:

ReturnType operator "" _r(const char*);              // Raw literal operator
template<char...> ReturnType operator "" _t();       // Literal operator template

You can use raw literals to provide a custom interpretation of an input sequence that's different than the compiler's normal behavior. For example, you could define a literal that converts the sequence 4.75987 into a custom Decimal type instead of an IEEE 754 floating point type. Raw literals, like cooked literals, can also be used for compile-time validation of input sequences.

Example: Limitations of raw literals

The raw literal operator and literal operator template only work for integral and floating-point user-defined literals, as shown by the following example:

#include <cstddef>
#include <cstdio>

// Literal operator for user-defined INTEGRAL literal
void operator "" _dump(unsigned long long int lit)
{
    printf("operator \"\" _dump(unsigned long long int) : ===>%llu<===\n", lit);
};

// Literal operator for user-defined FLOATING literal
void operator "" _dump(long double lit)
{
    printf("operator \"\" _dump(long double)            : ===>%Lf<===\n",  lit);
};

// Literal operator for user-defined CHARACTER literal
void operator "" _dump(char lit)
{
    printf("operator \"\" _dump(char)                   : ===>%c<===\n",   lit);
};

void operator "" _dump(wchar_t lit)
{
    printf("operator \"\" _dump(wchar_t)                : ===>%d<===\n",   lit);
};

void operator "" _dump(char16_t lit)
{
    printf("operator \"\" _dump(char16_t)               : ===>%d<===\n",   lit);
};

void operator "" _dump(char32_t lit)
{
    printf("operator \"\" _dump(char32_t)               : ===>%d<===\n",   lit);
};

// Literal operator for user-defined STRING literal
void operator "" _dump(const     char* lit, size_t)
{
    printf("operator \"\" _dump(const     char*, size_t): ===>%s<===\n",   lit);
};

void operator "" _dump(const  wchar_t* lit, size_t)
{
    printf("operator \"\" _dump(const  wchar_t*, size_t): ===>%ls<===\n",  lit);
};

void operator "" _dump(const char16_t* lit, size_t)
{
    printf("operator \"\" _dump(const char16_t*, size_t):\n"                  );
};

void operator "" _dump(const char32_t* lit, size_t)
{
    printf("operator \"\" _dump(const char32_t*, size_t):\n"                  );
};

// Raw literal operator
void operator "" _dump_raw(const char* lit)
{
    printf("operator \"\" _dump_raw(const char*)        : ===>%s<===\n",   lit);
};

template<char...> void operator "" _dump_template();       // Literal operator template

int main(int argc, const char* argv[])
{
    42_dump;
    3.1415926_dump;
    3.14e+25_dump;
     'A'_dump;
    L'B'_dump;
    u'C'_dump;
    U'D'_dump;
      "Hello World"_dump;
     L"Wide String"_dump;
    u8"UTF-8 String"_dump;
     u"UTF-16 String"_dump;
     U"UTF-32 String"_dump;
    42_dump_raw;
    3.1415926_dump_raw;
    3.14e+25_dump_raw;

    // There is no raw literal operator or literal operator template support on these types:
    //  'A'_dump_raw;
    // L'B'_dump_raw;
    // u'C'_dump_raw;
    // U'D'_dump_raw;
    //   "Hello World"_dump_raw;
    //  L"Wide String"_dump_raw;
    // u8"UTF-8 String"_dump_raw;
    //  u"UTF-16 String"_dump_raw;
    //  U"UTF-32 String"_dump_raw;
}
operator "" _dump(unsigned long long int) : ===>42<===
operator "" _dump(long double)            : ===>3.141593<===
operator "" _dump(long double)            : ===>31399999999999998506827776.000000<===
operator "" _dump(char)                   : ===>A<===
operator "" _dump(wchar_t)                : ===>66<===
operator "" _dump(char16_t)               : ===>67<===
operator "" _dump(char32_t)               : ===>68<===
operator "" _dump(const     char*, size_t): ===>Hello World<===
operator "" _dump(const  wchar_t*, size_t): ===>Wide String<===
operator "" _dump(const     char*, size_t): ===>UTF-8 String<===
operator "" _dump(const char16_t*, size_t):
operator "" _dump(const char32_t*, size_t):
operator "" _dump_raw(const char*)        : ===>42<===
operator "" _dump_raw(const char*)        : ===>3.1415926<===
operator "" _dump_raw(const char*)        : ===>3.14e+25<===