Allocators
Allocators are used by the C++ Standard Library to handle the allocation and deallocation of elements stored in containers. All C++ Standard Library containers except std::array
have a template parameter of type allocator<Type>
, where Type
represents the type of the container element. For example, the vector
class is declared as follows:
template <
class Type,
class Allocator = allocator<Type>
>
class vector
The C++ Standard Library provides a default implementation for an allocator. In C++11 and later, the default allocator is updated to expose a smaller interface; the new allocator is called a minimal allocator. In particular, the minimal allocator's construct()
member supports move semantics, which can greatly improve performance. In most cases, this default allocator should be sufficient. In C++11 all the Standard Library types and functions that take an allocator type parameter support the minimal allocator interface, including std::function
, shared_ptr, allocate_shared()
, and basic_string
. For more information on the default allocator, see allocator
Class.
Writing Your Own Allocator (C++11)
The default allocator uses new
and delete
to allocate and deallocate memory. If you want to use a different method of memory allocation, such as using shared memory, then you must create your own allocator. If you are targeting C++11 and you need to write a new custom allocator, make it a minimal allocator if possible. Even if you have already implemented an old-style allocator, consider modifying it to be a minimal allocator in order to take advantage of the more efficient construct()
method that will be provided for you automatically.
A minimal allocator requires much less boilerplate and enables you to focus on the allocate
and deallocate
member functions, which do all of the work. When creating a minimal allocator, do not implement any members except the ones shown in the example below:
a converting copy constructor (see example)
operator==
operator!=
allocate
deallocate
The C++11 default construct()
member that will be provided for you does perfect forwarding and enables move semantics; it is much more efficient in many cases than the older version.
Warning
At compile time, the C++ Standard Library uses the allocator_traits
class to detect which members you have explicitly provided and provides a default implementation for any members that are not present. Do not interfere with this mechanism by providing a specialization of allocator_traits
for your allocator!
The following example shows a minimal implementation of an allocator that uses malloc
and free
. Note the use of the new exception type std::bad_array_new_length
which is thrown if the array size is less than zero or greater than the maximum allowed size.
#pragma once
#include <stdlib.h> //size_t, malloc, free
#include <new> // bad_alloc, bad_array_new_length
#include <memory>
template <class T>
struct Mallocator
{
typedef T value_type;
Mallocator() noexcept {} //default ctor not required by C++ Standard Library
// A converting copy constructor:
template<class U> Mallocator(const Mallocator<U>&) noexcept {}
template<class U> bool operator==(const Mallocator<U>&) const noexcept
{
return true;
}
template<class U> bool operator!=(const Mallocator<U>&) const noexcept
{
return false;
}
T* allocate(const size_t n) const;
void deallocate(T* const p, size_t) const noexcept;
};
template <class T>
T* Mallocator<T>::allocate(const size_t n) const
{
if (n == 0)
{
return nullptr;
}
if (n > static_cast<size_t>(-1) / sizeof(T))
{
throw std::bad_array_new_length();
}
void* const pv = malloc(n * sizeof(T));
if (!pv) { throw std::bad_alloc(); }
return static_cast<T*>(pv);
}
template<class T>
void Mallocator<T>::deallocate(T * const p, size_t) const noexcept
{
free(p);
}
Writing Your Own Allocator (C++03)
In C++03, any allocator used with C++ Standard Library containers must implement the following type definitions:
const_pointer
const_reference
difference_type
pointer
rebind
reference
size_type
value_type
In addition, any allocator used with C++ Standard Library containers must implement the following methods:
Constructor
Copy constructor
Destructor
address
allocate
construct
deallocate
destroy
max_size
operator!=
operator==
For more information on these type definitions and methods, see allocator
Class.