PbrMaterial.NormalMap Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The Texture used as the normal map. Pass in null
if no dedicated texture is needed.
public:
property Microsoft::Azure::RemoteRendering::Texture ^ NormalMap { Microsoft::Azure::RemoteRendering::Texture ^ get(); void set(Microsoft::Azure::RemoteRendering::Texture ^ value); };
public Microsoft.Azure.RemoteRendering.Texture NormalMap { get; set; }
member this.NormalMap : Microsoft.Azure.RemoteRendering.Texture with get, set
Public Property NormalMap As Texture
Property Value
Remarks
Although any texture can be used, note that a valid normalmap encodes the normal vector into RGB portions, rather than being a grayscale heightmap.
A InvalidType error occurs if a texture is set that is not a 2D texture.