PbrMaterial.NormalMapScale Property
Definition
Important
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Scales the normal map strength.
public:
property float NormalMapScale { float get(); void set(float value); };
public float NormalMapScale { get; set; }
member this.NormalMapScale : single with get, set
Public Property NormalMapScale As Single
Property Value
Remarks
The new normalmap scaling factor in [0..100] range. A value of 1.0 takes the normalmap's normal as-is, a value of 0 makes the surface appear flat. Values larger than 1.0 exaggerate the normalmap perturbation. This value has no effect if this material does not specify a normalmap texture. A InvalidParam error occurs if the value is outside the valid range.