RendererInitOptions.ForceTransparencyWritesDepth Field
Definition
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Forces depth writing for all objects rendered with either SeeThrough, or transparent PbrMaterials and ColorMaterials.
public: bool ForceTransparencyWritesDepth;
public bool ForceTransparencyWritesDepth;
val mutable ForceTransparencyWritesDepth : bool
Public ForceTransparencyWritesDepth As Boolean