SimulationUpdateParameters Struct
Definition
Important
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When GraphicsBindingSimD3d11 is used, this must be filled out and passed to Update(SimulationUpdateParameters, SimulationUpdateResult) once per frame.
public value class SimulationUpdateParameters
public struct SimulationUpdateParameters
type SimulationUpdateParameters = struct
Public Structure SimulationUpdateParameters
- Inheritance
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SimulationUpdateParameters
Fields
FieldOfView |
The cameras' field of view definitions. For mono rendering, only the left field of view is used. |
FrameId |
Frame counter, should be incremented every frame. |
ViewTransform |
Camera transform matrices (translation and rotation). For mono rendering, only the left member of viewTransform is used. |