VulkanRenderParameters Struct
Definition
Important
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When GraphicsBindingOpenXrVulkan is used, this must be filled out and passed to PrepareRender(VulkanRenderParameters) and BlitRemoteFrame(VulkanRenderParameters) once per frame.
public value class VulkanRenderParameters
public struct VulkanRenderParameters
type VulkanRenderParameters = struct
Public Structure VulkanRenderParameters
- Inheritance
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VulkanRenderParameters
Fields
CommandBuffer |
Vulkan command buffer to use for recoding. |
CurrentFrameNumber |
Current frame number. Note, must be strictly increasing. Can be used to track lifetime of own resources. |
GraphicsQueue |
Vulkan graphics queue. |
QueueFamilyIndex |
Queue family index used by the graphics queue. |
RenderPass |
Vulkan render pass used by the app to render into frame buffer. |
SampleCount |
MSAA sample count of the given frame buffer. |
Srgb |
Flag indicating whether the given frame buffer was created with a SRGB format. |