ClearFallbackInputStack()
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Clear all fallback input handlers off the stack.
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ClearInputDisableStack()
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Clear the input disable stack, which will immediately re-enable input.
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ClearModalInputStack()
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Clear all modal input handlers off the stack.
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Destroy()
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Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed.
(Inherited from IMixedRealityService)
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Disable()
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Optional Disable function to pause the service.
(Inherited from IMixedRealityService)
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Enable()
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Optional Enable function to enable / re-enable the service.
(Inherited from IMixedRealityService)
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GenerateNewSourceId()
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Generates a new unique input source id.
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HandleEvent<T>(BaseEventData, ExecuteEvents.EventFunction<T>)
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The main function for handling and forwarding all events to their intended recipients.
(Inherited from IMixedRealityEventSystem)
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Initialize()
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The initialize function is used to setup the service once created.
This method is called once all services have been registered in the Mixed Reality Toolkit.
(Inherited from IMixedRealityService)
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LateUpdate()
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Optional LateUpdate function to that is called after Update has been called on all services.
(Inherited from IMixedRealityService)
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PopFallbackInputHandler()
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Remove the last game object from the fallback input stack.
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PopInputDisable()
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Pop disabled input state. When the last disabled state is
popped off the stack input will be re-enabled.
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PopModalInputHandler()
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Remove the last game object from the modal input stack.
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PushFallbackInputHandler(GameObject)
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Push a game object into the fallback input stack. Any input handlers on
the game object are given input events when no modal or focused objects consume the event.
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PushInputDisable()
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Push a disabled input state onto the Input System.
While input is disabled no events will be sent out and the cursor displays
a waiting animation.
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PushModalInputHandler(GameObject)
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Push a game object into the modal input stack. Any input handlers
on the game object are given priority to input events before any focused objects.
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RaiseDictationComplete(IMixedRealityInputSource, String, AudioClip)
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RaiseDictationError(IMixedRealityInputSource, String, AudioClip)
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RaiseDictationHypothesis(IMixedRealityInputSource, String, AudioClip)
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RaiseDictationResult(IMixedRealityInputSource, String, AudioClip)
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RaiseFloatInputChanged(IMixedRealityInputSource, Handedness, MixedRealityInputAction, Single)
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Raise Float Input Changed.
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RaiseFocusChanged(IMixedRealityPointer, GameObject, GameObject)
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Raise the focus changed event.
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RaiseFocusEnter(IMixedRealityPointer, GameObject)
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Raise the focus enter event.
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RaiseFocusExit(IMixedRealityPointer, GameObject)
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Raise the focus exit event.
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RaiseGestureCanceled(IMixedRealityController, MixedRealityInputAction)
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Raise the Gesture Canceled Event.
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RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction)
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Raise the Gesture Completed Event.
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RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, MixedRealityPose)
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Raise the Gesture Completed Event.
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RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, Quaternion)
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Raise the Gesture Completed Event.
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RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, Vector2)
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Raise the Gesture Completed Event.
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RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, Vector3)
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Raise the Gesture Completed Event.
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RaiseGestureStarted(IMixedRealityController, MixedRealityInputAction)
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Raise the Gesture Started Event.
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RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction)
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Raise the Gesture Updated Event.
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RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, MixedRealityPose)
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Raise the Gesture Updated Event.
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RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Quaternion)
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Raise the Gesture Updated Event.
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RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Vector2)
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Raise the Gesture Updated Event.
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RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Vector3)
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Raise the Gesture Updated Event.
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RaiseHandJointsUpdated(IMixedRealityInputSource, Handedness, IDictionary<TrackedHandJoint,MixedRealityPose>)
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Notify system that articulated hand joint info has been updated
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RaiseHandMeshUpdated(IMixedRealityInputSource, Handedness, HandMeshInfo)
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Notify system that articulated hand mesh has been updated
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RaiseOnInputDown(IMixedRealityInputSource, Handedness, MixedRealityInputAction)
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Raise the input down event.
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RaiseOnInputUp(IMixedRealityInputSource, Handedness, MixedRealityInputAction)
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Raise the input up event.
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RaiseOnTouchCompleted(IMixedRealityInputSource, IMixedRealityController, Handedness, Vector3)
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RaiseOnTouchStarted(IMixedRealityInputSource, IMixedRealityController, Handedness, Vector3)
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RaiseOnTouchUpdated(IMixedRealityInputSource, IMixedRealityController, Handedness, Vector3)
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RaisePointerClicked(IMixedRealityPointer, MixedRealityInputAction, Int32, Handedness, IMixedRealityInputSource)
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Raise the pointer clicked event.
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RaisePointerDown(IMixedRealityPointer, MixedRealityInputAction, Handedness, IMixedRealityInputSource)
|
Raise the pointer down event.
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RaisePointerDragged(IMixedRealityPointer, MixedRealityInputAction, Handedness, IMixedRealityInputSource)
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Raise the pointer dragged event.
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RaisePointerUp(IMixedRealityPointer, MixedRealityInputAction, Handedness, IMixedRealityInputSource)
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Raise the pointer up event.
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RaisePoseInputChanged(IMixedRealityInputSource, Handedness, MixedRealityInputAction, MixedRealityPose)
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Raise the 6 degrees of freedom input event.
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RaisePositionInputChanged(IMixedRealityInputSource, Handedness, MixedRealityInputAction, Vector2)
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Raise the 2 degrees of freedom input event.
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RaisePositionInputChanged(IMixedRealityInputSource, Handedness, MixedRealityInputAction, Vector3)
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Raise the 3 degrees of freedom input event.
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RaisePreFocusChanged(IMixedRealityPointer, GameObject, GameObject)
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Raise the pre-focus changed event.
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RaiseRotationInputChanged(IMixedRealityInputSource, Handedness, MixedRealityInputAction, Quaternion)
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Raise the 3 degrees of freedom input event.
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RaiseSourceDetected(IMixedRealityInputSource, IMixedRealityController)
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Raise the event that the Input Source was detected.
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RaiseSourceLost(IMixedRealityInputSource, IMixedRealityController)
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Raise the event that the Input Source was lost.
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RaiseSourcePoseChanged(IMixedRealityInputSource, IMixedRealityController, MixedRealityPose)
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Raise the event that the Input Source position was changed.
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RaiseSourcePositionChanged(IMixedRealityInputSource, IMixedRealityController, Vector2)
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Raise the event that the Input Source position was changed.
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RaiseSourcePositionChanged(IMixedRealityInputSource, IMixedRealityController, Vector3)
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Raise the event that the Input Source position was changed.
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RaiseSourceRotationChanged(IMixedRealityInputSource, IMixedRealityController, Quaternion)
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Raise the event that the Input Source position was changed.
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RaiseSourceTrackingStateChanged(IMixedRealityInputSource, IMixedRealityController, TrackingState)
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Raise the event that the Input Source's tracking state has changed.
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RaiseSpeechCommandRecognized(IMixedRealityInputSource, RecognitionConfidenceLevel, TimeSpan, DateTime, SpeechCommands)
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Register(GameObject)
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Obsolete.
Registers a GameObject to listen for events from this Event System.
(Inherited from IMixedRealityEventSystem)
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RegisterHandler<T>(IEventSystemHandler)
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Registers the given handler as a global listener for all events handled via the T interface.
T must be an interface type, not a class type, derived from IEventSystemHandler.
(Inherited from IMixedRealityEventSystem)
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RequestNewGenericInputSource(String, IMixedRealityPointer[], InputSourceType)
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RequestNewGlobalInputSource(String, IMixedRealityFocusProvider, InputSourceType)
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Reset()
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Optional Reset function to perform that will Reset the service, for example, whenever there is a profile change.
(Inherited from IMixedRealityService)
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Unregister(GameObject)
|
Obsolete.
Unregisters a GameObject from listening for events from this Event System.
(Inherited from IMixedRealityEventSystem)
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UnregisterHandler<T>(IEventSystemHandler)
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Unregisters the given handler as a global listener for all events handled via the T interface.
T must be an interface type, not a class type, derived from IEventSystemHandler.
(Inherited from IMixedRealityEventSystem)
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Update()
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Optional Update function to perform per-frame updates of the service.
(Inherited from IMixedRealityService)
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