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InputAnimation.EvaluateHandJoint(Single, Handedness, TrackedHandJoint) Method

Definition

Evaluate joint pose at the given time.

public:
 Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose EvaluateHandJoint(float time, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Utilities::TrackedHandJoint joint);
public Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose EvaluateHandJoint (float time, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint joint);
member this.EvaluateHandJoint : single * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint -> Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose
Public Function EvaluateHandJoint (time As Single, handedness As Handedness, joint As TrackedHandJoint) As MixedRealityPose

Parameters

time
Single
handedness
Handedness

Returns

Applies to