Edit

Share via


SceneUnderstandingObserverProfile.RequestOcclusionMask Property

Definition

When instantiating quads, show the occlusion mask texture

public:
 property bool RequestOcclusionMask { bool get(); };
public bool RequestOcclusionMask { get; }
member this.RequestOcclusionMask : bool
Public ReadOnly Property RequestOcclusionMask As Boolean

Property Value

Applies to