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PipelineDesigner.IComponentConnector.Connect(Int32, Object) Method

Definition

 virtual void System.Windows.Markup.IComponentConnector.Connect(int connectionId, System::Object ^ target) = System::Windows::Markup::IComponentConnector::Connect;
 virtual void System.Windows.Markup.IComponentConnector.Connect(int connectionId, Platform::Object ^ target) = System::Windows::Markup::IComponentConnector::Connect;
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, winrt::Windows::Foundation::IInspectable const & target);
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
void IComponentConnector.Connect (int connectionId, object target);
[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]
abstract member System.Windows.Markup.IComponentConnector.Connect : int * obj -> unit
override this.System.Windows.Markup.IComponentConnector.Connect : int * obj -> unit
Sub Connect (connectionId As Integer, target As Object) Implements IComponentConnector.Connect

Parameters

connectionId
Int32
target
Object

Implements

Attributes

Applies to