RolePlayerPropertyDescriptor.AddValueChanged(Object, EventHandler) Method
Definition
Important
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Handle addition of an event listener
public:
override void AddValueChanged(System::Object ^ component, EventHandler ^ handler);
public override void AddValueChanged (object component, EventHandler handler);
override this.AddValueChanged : obj * EventHandler -> unit
Public Overrides Sub AddValueChanged (component As Object, handler As EventHandler)
Parameters
- component
- Object
- handler
- EventHandler