Edit

Share via


SCNParticleSystem.EmitterShape Property

Definition

Gets or sets the region in which new particles are created. (Particles are created at a point if this property is null.)

public virtual SceneKit.SCNGeometry EmitterShape { [Foundation.Export("emitterShape", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setEmitterShape:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.EmitterShape : SceneKit.SCNGeometry with get, set

Property Value

Attributes

Applies to