SCNParticleSystem.SystemSpawnedOnCollision Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets or sets a particle system to add when a particle collides with objects in the scene.
public virtual SceneKit.SCNParticleSystem SystemSpawnedOnCollision { [Foundation.Export("systemSpawnedOnCollision", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setSystemSpawnedOnCollision:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.SystemSpawnedOnCollision : SceneKit.SCNParticleSystem with get, set
Property Value
- Attributes