ProjectionCamera.UpDirection Property
Definition
Important
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Gets or sets a Vector3D which defines the upward direction of the camera.
public:
property System::Windows::Media::Media3D::Vector3D UpDirection { System::Windows::Media::Media3D::Vector3D get(); void set(System::Windows::Media::Media3D::Vector3D value); };
public System.Windows.Media.Media3D.Vector3D UpDirection { get; set; }
member this.UpDirection : System.Windows.Media.Media3D.Vector3D with get, set
Public Property UpDirection As Vector3D
Property Value
Vector3D that represents the upward direction in the scene projection.
Examples
The following excerpt sets this property on a PerspectiveCamera.
<Viewport3D.Camera>
<PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="0" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>
Remarks
Dependency Property Information
Item | Value |
---|---|
Identifier field | UpDirectionProperty |
Metadata properties set to true |
None |
Applies to
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