XGameStreamingConnectionState
Contains the connection states for a streaming client device.
Syntax
enum class XGameStreamingConnectionState : uint32_t
{
Disconnected = 0,
Connected = 1
}
Constants
Constant | Description |
---|---|
Disconnected | The client device is currently disconnected. |
Connected | The client device is currently connected. |
Remarks
A device can be in either a Connected
or a Disconnected
state.
The XGameStreamingClientChangedCallback is invoked whenever a streaming device connects or disconnects.
Upon registering via XGameStreamingRegisterConnectionStateChanged, the callback is invoked for any device that is already connected.
Requirements
Header: xgamestreaming.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
XGameStreaming
XGameStreamingClientChangedCallback
XGameStreamingUnregisterConnectionStateChanged
XGameStreamingRegisterConnectionStateChanged