PFLobbyGetMemberConnectionStatus
Determines a member's connection status to the notification service.
Syntax
HRESULT PFLobbyGetMemberConnectionStatus(
PFLobbyHandle lobby,
const PFEntityKey* member,
PFLobbyMemberConnectionStatus* connectionStatus
)
Parameters
lobby
PFLobbyHandle
The handle of the lobby.
member
PFEntityKey*
The member whose connection status will be inspected.
connectionStatus
PFLobbyMemberConnectionStatus*
output
The output connection status of the member.
Return value
Type: HRESULT
S_OK
if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().
Remarks
When joining a lobby, the library establishes a WebSocket connection to the PlayFab PubSub notification service. This connection is used to provide real-time updates to the library about the lobby. This method can be used to determine a member's connection status, which is useful for diagnosing a member's ability to receive updates about the lobby.
A local member which is still in the process of asynchronously joining the lobby, via a call to any of PFMultiplayerCreateAndJoinLobby(), PFMultiplayerJoinLobby(), or PFLobbyAddMember, will see their connection status as PFLobbyMemberConnectionStatus::NotConnected until the connection is established.
When a user's connection status changes, a PFLobbyMemberUpdateSummary will be provided to the title with the PFLobbyMemberUpdateSummary::member
field set to the user's entity key and the PFLobbyMemberUpdateSummary::connectionStatusUpdated
field set to true. The PFLobbyMemberUpdateSummary
will be provided to the title as a memberUpdates
entry on a PFLobbyUpdatedStateChange struct via PFMultiplayerStartProcessingLobbyStateChanges().
When a user's connection status changes from PFLobbyMemberConnectionStatus::Connected to PFLobbyMemberConnectionStatus::NotConnected, they may be experiencing connectivity issues - or their game may have crashed. The lobby owner can remove such users from the lobby via PFLobbyForceRemoveMember().
Requirements
Header: PFLobby.h