PFLobbyDisconnectedStateChange

Information specific to the Disconnected type of state change.

Syntax

struct PFLobbyDisconnectedStateChange : PFLobbyStateChange {  
    PFLobbyHandle lobby;  
}  

Members

lobby   PFLobbyHandle
must not be null

The lobby that has disconnected.

Remarks

This state change signals that the lobby has completed disconnecting. This is the last state change that will be provided for this lobby object. Once this state change is returned to PFMultiplayerFinishProcessingLobbyStateChanges(), the Lobby object memory will become invalid.

Requirements

Header: PFLobby.h

See also

PFLobby members