PFLobbyJoinLobbyAsServerCompletedStateChange
Information specific to the JoinLobbyAsServerCompleted type of state change.
Syntax
struct PFLobbyJoinLobbyAsServerCompletedStateChange : PFLobbyStateChange {
HRESULT result;
PFEntityKey newServer;
void* asyncContext;
PFLobbyHandle lobby;
}
Members
result
HRESULT
Indicates the result of the PFMultiplayerJoinLobbyAsServer() operation.
The human-readable form of this result can be retrieved via PFMultiplayerGetErrorMessage().
newServer
PFEntityKey
The server entity - which is joining the lobby - provided to the call associated with this state change.
asyncContext
void*
The async context provided to the call associated with this state change.
lobby
PFLobbyHandle
must not be null
The lobby that was joined.
Remarks
To use this feature, you must define PFMULTIPLAYER_INCLUDE_SERVER_APIS before including PFLobby.h.
Requirements
Header: PFLobby.h