ActionContext class
Extends the DialogContext with additional methods for manipulating the executing sequence of actions for an AdaptiveDialog.
- Extends
-
DialogContext
Constructors
Action |
Initializes a new instance of the ActionContext class |
Properties
actions | List of actions being executed. |
changes | Gets list of changes that are queued to be applied. |
Inherited Properties
active |
|
child | |
context | Gets the context object for the turn. |
dialog |
|
dialogs | Gets the dialogs that can be called directly from this context. |
parent | The parent dialog context for this dialog context, or |
services | Gets the services collection which is contextual to this dialog context. |
stack | Gets the current dialog stack. |
state | Gets the DialogStateManager which manages view of all memory scopes. |
Methods
apply |
Applies any queued up changes. |
queue |
Queues up a set of changes that will be applied when applyChanges() is called. |
Inherited Methods
begin |
Starts a dialog instance and pushes it onto the dialog stack. Creates a new instance of the dialog and pushes it onto the stack. |
cancel |
Cancels all dialogs on the dialog stack, and clears stack. |
continue |
Continues execution of the active dialog, if there is one, by passing this dialog context to its Dialog.continueDialog method. |
emit |
Searches for a dialog with a given ID. |
end |
Ends a dialog and pops it off the stack. Returns an optional result to the dialog's parent. |
find |
Searches for a dialog with a given ID. |
get |
Obtain the CultureInfo in DialogContext. |
prompt(string, string | Partial<Activity> | Prompt |
Helper function to simplify formatting the options for calling a prompt dialog. |
prompt(string, string | Partial<Activity> | Prompt |
Helper function to simplify formatting the options for calling a prompt dialog. |
replace |
Ends the active dialog and starts a new dialog in its place. |
reprompt |
Requests the active dialog to re-prompt the user for input. |
Constructor Details
ActionContext(DialogSet, DialogContext, DialogState, ActionState[], symbol)
Initializes a new instance of the ActionContext class
new ActionContext(dialogs: DialogSet, parentDialogContext: DialogContext, state: DialogState, actions: ActionState[], changeKey: symbol)
Parameters
- dialogs
-
DialogSet
The dialog set to create the action context for.
- parentDialogContext
-
DialogContext
Parent dialog context.
- state
-
DialogState
Current dialog state.
- actions
Current list of remaining actions to execute.
- changeKey
-
symbol
TurnState key for where to persist any changes.
Property Details
actions
changes
Gets list of changes that are queued to be applied.
ActionChangeList[] changes
Property Value
The list of changes queued.
Inherited Property Details
activeDialog
activeDialog: DialogInstance | undefined
Property Value
DialogInstance | undefined
Inherited From DialogContext.activeDialog
child
child: DialogContext | undefined
Property Value
DialogContext | undefined
Inherited From DialogContext.child
context
Gets the context object for the turn.
context: TurnContext
Property Value
TurnContext
Inherited From DialogContext.context
dialogManager
dialogManager: DialogManager
Property Value
DialogManager
Inherited From DialogContext.dialogManager
dialogs
Gets the dialogs that can be called directly from this context.
dialogs: DialogSet
Property Value
DialogSet
Inherited From DialogContext.dialogs
parent
The parent dialog context for this dialog context, or undefined
if this context doesn't have a parent.
parent: DialogContext | undefined
Property Value
DialogContext | undefined
Remarks
When it attempts to start a dialog, the dialog context searches for the Dialog.id in its dialogs. If the dialog to start is not found in this dialog context, it searches in its parent dialog context, and so on.
Inherited From DialogContext.parent
services
Gets the services collection which is contextual to this dialog context.
services: TurnContextStateCollection
Property Value
TurnContextStateCollection
Inherited From DialogContext.services
stack
Gets the current dialog stack.
stack: DialogInstance[]
Property Value
DialogInstance[]
Inherited From DialogContext.stack
state
Gets the DialogStateManager which manages view of all memory scopes.
state: DialogStateManager
Property Value
DialogStateManager
Inherited From DialogContext.state
Method Details
applyChanges()
Applies any queued up changes.
function applyChanges(): Promise<boolean>
Returns
Promise<boolean>
True if there were any changes to apply.
queueChanges(ActionChangeList)
Queues up a set of changes that will be applied when applyChanges() is called.
function queueChanges(changes: ActionChangeList)
Parameters
- changes
- ActionChangeList
Plan changes to queue up.
Inherited Method Details
beginDialog(string, object)
Starts a dialog instance and pushes it onto the dialog stack. Creates a new instance of the dialog and pushes it onto the stack.
function beginDialog(dialogId: string, options?: object): Promise<DialogTurnResult>
Parameters
- dialogId
-
string
ID of the dialog to start.
- options
-
object
Optional. Arguments to pass into the dialog when it starts.
Returns
Promise<DialogTurnResult>
a promise resolving to the dialog turn result.
Remarks
If there's already an active dialog on the stack, that dialog will be paused until it is again the top dialog on the stack.
The status of returned object describes the status of the dialog stack after this method completes.
This method throws an exception if the requested dialog can't be found in this dialog context or any of its ancestors.
For example:
const result = await dc.beginDialog('greeting', { name: user.name });
See also
Inherited From DialogContext.beginDialog
cancelAllDialogs(boolean, string, any)
Cancels all dialogs on the dialog stack, and clears stack.
function cancelAllDialogs(cancelParents?: boolean, eventName?: string, eventValue?: any): Promise<DialogTurnResult>
Parameters
- cancelParents
-
boolean
Optional. If true
all parent dialogs will be cancelled as well.
- eventName
-
string
Optional. Name of a custom event to raise as dialogs are cancelled. This defaults to cancelDialog.
- eventValue
-
any
Optional. Value to pass along with custom cancellation event.
Returns
Promise<DialogTurnResult>
a promise resolving to the dialog turn result.
Remarks
This calls each dialog's Dialog.endDialog method before removing the dialog from the stack.
If there were any dialogs on the stack initially, the status of the return value is cancelled; otherwise, it's empty.
This example clears a dialog stack, dc
, before starting a 'bookFlight' dialog.
await dc.cancelAllDialogs();
return await dc.beginDialog('bookFlight');
See also
Inherited From DialogContext.cancelAllDialogs
continueDialog()
Continues execution of the active dialog, if there is one, by passing this dialog context to its Dialog.continueDialog method.
function continueDialog(): Promise<DialogTurnResult>
Returns
Promise<DialogTurnResult>
a promise resolving to the dialog turn result.
Remarks
After the call completes, you can check the turn context's responded property to determine if the dialog sent a reply to the user.
The status of returned object describes the status of the dialog stack after this method completes.
Typically, you would call this from within your bot's turn handler.
For example:
const result = await dc.continueDialog();
if (result.status == DialogTurnStatus.empty && dc.context.activity.type == ActivityTypes.message) {
// Send fallback message
await dc.context.sendActivity(`I'm sorry. I didn't understand.`);
}
Inherited From DialogContext.continueDialog
emitEvent(string, any, boolean, boolean)
Searches for a dialog with a given ID.
function emitEvent(name: string, value?: any, bubble?: boolean, fromLeaf?: boolean): Promise<boolean>
Parameters
- name
-
string
Name of the event to raise.
- value
-
any
Optional. Value to send along with the event.
- bubble
-
boolean
Optional. Flag to control whether the event should be bubbled to its parent if not handled locally. Defaults to a value of true
.
- fromLeaf
-
boolean
Optional. Whether the event is emitted from a leaf node.
Returns
Promise<boolean>
true
if the event was handled.
Remarks
Emits a named event for the current dialog, or someone who started it, to handle.
Inherited From DialogContext.emitEvent
endDialog(any)
Ends a dialog and pops it off the stack. Returns an optional result to the dialog's parent.
function endDialog(result?: any): Promise<DialogTurnResult>
Parameters
- result
-
any
Optional. A result to pass to the parent logic. This might be the next dialog on the stack, or if this was the last dialog on the stack, a parent dialog context or the bot's turn handler.
Returns
Promise<DialogTurnResult>
a promise resolving to the dialog turn result.
Remarks
The parent dialog is the next dialog on the dialog stack, if there is one. This method calls the parent's Dialog.resumeDialog method, passing the result returned by the ending dialog. If there is no parent dialog, the turn ends and the result is available to the bot through the returned object's result property.
The status of returned object describes the status of the dialog stack after this method completes.
Typically, you would call this from within the logic for a specific dialog to signal back to the dialog context that the dialog has completed, the dialog should be removed from the stack, and the parent dialog should resume.
For example:
return await dc.endDialog(returnValue);
See also
Inherited From DialogContext.endDialog
findDialog(string)
Searches for a dialog with a given ID.
function findDialog(dialogId: string): Dialog | undefined
Parameters
- dialogId
-
string
ID of the dialog to search for.
Returns
Dialog | undefined
The dialog for the provided ID.
Remarks
If the dialog to start is not found in the DialogSet associated with this dialog context, it attempts to find the dialog in its parent dialog context.
See also
Inherited From DialogContext.findDialog
getLocale()
Obtain the CultureInfo in DialogContext.
function getLocale(): string
Returns
string
a locale string.
Inherited From DialogContext.getLocale
prompt(string, string | Partial<Activity> | PromptOptions)
Helper function to simplify formatting the options for calling a prompt dialog.
function prompt(dialogId: string, promptOrOptions: string | Partial<Activity> | PromptOptions): Promise<DialogTurnResult>
Parameters
- dialogId
-
string
ID of the prompt dialog to start.
- promptOrOptions
-
string | Partial<Activity> | PromptOptions
The text of the initial prompt to send the user, the activity to send as the initial prompt, or the object with which to format the prompt dialog.
Returns
Promise<DialogTurnResult>
Remarks
This helper method formats the object to use as the options
parameter, and then calls
beginDialog to start the specified prompt dialog.
return await dc.prompt('confirmPrompt', `Are you sure you'd like to quit?`);
Inherited From DialogContext.prompt
prompt(string, string | Partial<Activity> | PromptOptions, string | Choice[])
Helper function to simplify formatting the options for calling a prompt dialog.
function prompt(dialogId: string, promptOrOptions: string | Partial<Activity> | PromptOptions, choices: string | Choice[]): Promise<DialogTurnResult>
Parameters
- dialogId
-
string
ID of the prompt dialog to start.
- promptOrOptions
-
string | Partial<Activity> | PromptOptions
The text of the initial prompt to send the user, the Activity to send as the initial prompt, or the object with which to format the prompt dialog.
- choices
-
string | Choice[]
Optional. Array of choices for the user to choose from, for use with a ChoicePrompt.
Returns
Promise<DialogTurnResult>
Remarks
This helper method formats the object to use as the options
parameter, and then calls
beginDialog to start the specified prompt dialog.
return await dc.prompt('confirmPrompt', `Are you sure you'd like to quit?`);
Inherited From DialogContext.prompt
replaceDialog(string, object)
Ends the active dialog and starts a new dialog in its place.
function replaceDialog(dialogId: string, options?: object): Promise<DialogTurnResult>
Parameters
- dialogId
-
string
ID of the dialog to start.
- options
-
object
Optional. Arguments to pass into the new dialog when it starts.
Returns
Promise<DialogTurnResult>
a promise resolving to the dialog turn result.
Remarks
This is particularly useful for creating a loop or redirecting to another dialog.
The status of returned object describes the status of the dialog stack after this method completes.
This method is similar to ending the current dialog and immediately beginning the new one. However, the parent dialog is neither resumed nor otherwise notified.
See also
Inherited From DialogContext.replaceDialog
repromptDialog()
Requests the active dialog to re-prompt the user for input.
function repromptDialog(): Promise<void>
Returns
Promise<void>
Remarks
This calls the active dialog's repromptDialog method.
For example:
await dc.repromptDialog();
Inherited From DialogContext.repromptDialog