ConfirmInput class
Declarative input control that will gather yes/no confirmation input from a set of choices.
- Extends
Constructors
Confirm |
Initializes a new instance of the InputDialog class |
Properties
$kind | |
choice |
Additional options passed to the |
confirm |
Custom list of choices to send for the prompt. |
default |
The prompts default locale that should be recognized. |
output |
The expression of output format. |
style | Style of the "yes" and "no" choices rendered to the user when prompting. |
Inherited Properties
allow |
Interruption policy. |
always |
A value indicating whether the input should always prompt the user regardless of there being a value or not. |
default |
The default value for the input dialog when maxTurnCount is exceeded. |
default |
The activity template to send when maxTurnCount has be reached and the default value is used. |
disabled | An optional expression which if is true will disable this action. |
End |
Gets a default end-of-turn result. |
id | |
invalid |
The activity template to send to the user whenever the value provided is invalid or not. |
max |
Maximum number of times to ask the user for this value before the dialog gives up. |
OPTIONS_PROPERTY | |
prompt | The activity to send to the user. |
property | The value expression which the input will be bound to. |
telemetry |
|
TURN_COUNT_PROPERTY | |
unrecognized |
The activity template for retrying prompt. |
validations | The expressions to run to validate the input. |
value | A value expression which can be used to initialize the input prompt. |
VALUE_PROPERTY |
Methods
get |
Inherited Methods
begin |
Called when the Dialog is started and pushed onto the dialog stack. |
configure(Record<string, unknown>) | Fluent method for configuring the object. |
continue |
Called when the Dialog is continued, where it is the active dialog and the user replies with a new activity. |
end |
When overridden in a derived class, performs clean up for the dialog before it ends. |
get |
An encoded string used to aid in the detection of bot changes on re-deployment. |
on |
Called when an event has been raised, using |
reprompt |
When overridden in a derived class, reprompts the user for input. |
resume |
Called when a child Dialog completes its turn, returning control to this dialog. |
Constructor Details
ConfirmInput(string, Partial<Activity> | string)
Initializes a new instance of the InputDialog class
new ConfirmInput(property?: string, prompt?: Partial<Activity> | string)
Parameters
- property
-
string
Optional. The value expression which the input will be bound to.
- prompt
-
Partial<Activity> | string
Optional. The Activity to send to the user, if a string is specified it will instantiates an ActivityTemplate.
Property Details
$kind
static $kind: string
Property Value
string
choiceOptions
Additional options passed to the ChoiceFactory
and used to tweak the style of choices
rendered to the user.
choiceOptions?: ObjectExpression<ChoiceFactoryOptions>
Property Value
ObjectExpression<ChoiceFactoryOptions>
confirmChoices
Custom list of choices to send for the prompt.
confirmChoices?: ObjectExpression<ChoiceSet>
Property Value
ObjectExpression<ChoiceSet>
defaultLocale
The prompts default locale that should be recognized.
defaultLocale?: StringExpression
Property Value
StringExpression
outputFormat
The expression of output format.
outputFormat: StringExpression
Property Value
StringExpression
style
Style of the "yes" and "no" choices rendered to the user when prompting.
style: EnumExpression<ListStyle>
Property Value
EnumExpression<ListStyle>
Remarks
Defaults to ListStyle.auto
.
Inherited Property Details
allowInterruptions
Interruption policy.
allowInterruptions: BoolExpression
Property Value
BoolExpression
Inherited From InputDialog.allowInterruptions
alwaysPrompt
A value indicating whether the input should always prompt the user regardless of there being a value or not.
alwaysPrompt: BoolExpression
Property Value
BoolExpression
Inherited From InputDialog.alwaysPrompt
defaultValue
The default value for the input dialog when maxTurnCount is exceeded.
defaultValue?: ValueExpression
Property Value
ValueExpression
Inherited From InputDialog.defaultValue
defaultValueResponse
The activity template to send when maxTurnCount has be reached and the default value is used.
defaultValueResponse: TemplateInterface<Partial<Activity>, DialogStateManager>
Property Value
TemplateInterface<Partial<Activity>, DialogStateManager>
Inherited From InputDialog.defaultValueResponse
disabled
An optional expression which if is true will disable this action.
disabled?: BoolExpression
Property Value
BoolExpression
Inherited From InputDialog.disabled
EndOfTurn
Gets a default end-of-turn result.
static EndOfTurn: DialogTurnResult
Property Value
DialogTurnResult
Remarks
This result indicates that a dialog (or a logical step within a dialog) has completed processing for the current turn, is still active, and is waiting for more input.
Inherited From Dialog.EndOfTurn
id
id: string
Property Value
string
Inherited From Dialog.id
invalidPrompt
The activity template to send to the user whenever the value provided is invalid or not.
invalidPrompt: TemplateInterface<Partial<Activity>, DialogStateManager>
Property Value
TemplateInterface<Partial<Activity>, DialogStateManager>
Inherited From InputDialog.invalidPrompt
maxTurnCount
Maximum number of times to ask the user for this value before the dialog gives up.
maxTurnCount?: IntExpression
Property Value
IntExpression
Inherited From InputDialog.maxTurnCount
OPTIONS_PROPERTY
prompt
The activity to send to the user.
prompt: TemplateInterface<Partial<Activity>, DialogStateManager>
Property Value
TemplateInterface<Partial<Activity>, DialogStateManager>
Inherited From InputDialog.prompt
property
The value expression which the input will be bound to.
property: StringExpression
Property Value
StringExpression
Inherited From InputDialog.property
telemetryClient
telemetryClient: BotTelemetryClient
Property Value
BotTelemetryClient
Inherited From Dialog.telemetryClient
TURN_COUNT_PROPERTY
static TURN_COUNT_PROPERTY: string
Property Value
string
Inherited From InputDialog.TURN_COUNT_PROPERTY
unrecognizedPrompt
The activity template for retrying prompt.
unrecognizedPrompt: TemplateInterface<Partial<Activity>, DialogStateManager>
Property Value
TemplateInterface<Partial<Activity>, DialogStateManager>
Inherited From InputDialog.unrecognizedPrompt
validations
The expressions to run to validate the input.
validations: string[]
Property Value
string[]
Inherited From InputDialog.validations
value
A value expression which can be used to initialize the input prompt.
value: ValueExpression
Property Value
ValueExpression
Inherited From InputDialog.value
VALUE_PROPERTY
Method Details
getConverter(Object)
function getConverter(property: Object): Converter | ConverterFactory
Parameters
- property
-
Object
The key of the conditional selector configuration.
Returns
Converter | ConverterFactory
The converter for the selector configuration.
Inherited Method Details
beginDialog(DialogContext, any)
Called when the Dialog is started and pushed onto the dialog stack.
function beginDialog(dc: DialogContext, options?: any): Promise<DialogTurnResult>
Parameters
- dc
-
DialogContext
The DialogContext for the current turn of conversation.
- options
-
any
Optional. Initial information to pass to the Dialog.
Returns
Promise<DialogTurnResult>
A DialogTurnResult Promise
representing the asynchronous operation.
Inherited From InputDialog.beginDialog
configure(Record<string, unknown>)
Fluent method for configuring the object.
function configure(config: Record<string, unknown>): this
Parameters
- config
-
Record<string, unknown>
Configuration settings to apply.
Returns
this
The Configurable after the operation is complete.
Inherited From Configurable.configure
continueDialog(DialogContext)
Called when the Dialog is continued, where it is the active dialog and the user replies with a new activity.
function continueDialog(dc: DialogContext): Promise<DialogTurnResult>
Parameters
- dc
-
DialogContext
The DialogContext for the current turn of conversation.
Returns
Promise<DialogTurnResult>
A DialogTurnResult Promise
representing the asynchronous operation.
Inherited From InputDialog.continueDialog
endDialog(TurnContext, DialogInstance, DialogReason)
When overridden in a derived class, performs clean up for the dialog before it ends.
function endDialog(_context: TurnContext, _instance: DialogInstance, _reason: DialogReason): Promise<void>
Parameters
- _context
-
TurnContext
The context object for the turn.
- _instance
-
DialogInstance
Current state information for this dialog.
- _reason
-
DialogReason
The reason the dialog is ending.
Returns
Promise<void>
Remarks
Derived dialogs that need to perform logging or cleanup before ending should override this method. By default, this method has no effect.
The DialogContext calls this method when the current dialog is ending.
See also
Inherited From Dialog.endDialog
getVersion()
An encoded string used to aid in the detection of bot changes on re-deployment.
function getVersion(): string
Returns
string
Unique string which should only change when dialog has changed in a way that should restart the dialog.
Remarks
This defaults to returning the dialogs id but can be overridden to provide more
precise change detection logic. Any dialog on the stack that has its version change will
result in a versionChanged
event will be raised. If this event is not handled by the bot,
an error will be thrown resulting in the bots error handler logic being run.
Returning an empty string will disable version tracking for the component all together.
Inherited From Dialog.getVersion
onDialogEvent(DialogContext, DialogEvent)
Called when an event has been raised, using DialogContext.emitEvent()
, by either the current dialog or a dialog that the current dialog started.
function onDialogEvent(dc: DialogContext, e: DialogEvent): Promise<boolean>
Parameters
- dc
-
DialogContext
The dialog context for the current turn of conversation.
- e
-
DialogEvent
The event being raised.
Returns
Promise<boolean>
True if the event is handled by the current dialog and bubbling should stop.
Inherited From Dialog.onDialogEvent
repromptDialog(TurnContext, DialogInstance)
When overridden in a derived class, reprompts the user for input.
function repromptDialog(_context: TurnContext, _instance: DialogInstance): Promise<void>
Parameters
- _context
-
TurnContext
The context object for the turn.
- _instance
-
DialogInstance
Current state information for this dialog.
Returns
Promise<void>
Remarks
Derived dialogs that support validation and re-prompt logic should override this method. By default, this method has no effect.
The DialogContext calls this method when the current dialog should re-request input from the user. This method is implemented for prompt dialogs.
See also
Inherited From Dialog.repromptDialog
resumeDialog(DialogContext, DialogReason, any)
Called when a child Dialog completes its turn, returning control to this dialog.
function resumeDialog(dc: DialogContext, _reason: DialogReason, _result?: any): Promise<DialogTurnResult>
Parameters
- dc
-
DialogContext
The DialogContext for the current turn of conversation.
- _reason
-
DialogReason
(xref:botbuilder-dialogs.DialogReason), reason why the dialog resumed.
- _result
-
any
Optional. Value returned from the Dialog that was called. The type of the value returned is dependent on the child dialog.
Returns
Promise<DialogTurnResult>
A DialogTurnResult Promise
representing the asynchronous operation.
Inherited From InputDialog.resumeDialog