2.4.26 MSOBWMODE
Referenced by: bWMode, bWModeBW, bWModePureBW
The MSOBWMODE enumeration, as shown in the following table, specifies the ways to render an object when black-and-white display mode is specified.
Name |
Value |
Meaning |
---|---|---|
0x00000000 |
The object is rendered with normal coloring. |
|
0x00000001 |
The object is rendered with automatic coloring. |
|
0x00000002 |
The object is rendered with gray coloring. |
|
0x00000003 |
The object is rendered with light gray coloring. |
|
0x00000004 |
The object is rendered with inverse gray coloring. |
|
0x00000005 |
The object is rendered with gray and white coloring. |
|
0x00000006 |
The object is rendered with black and gray coloring. |
|
0x00000007 |
The object is rendered with black and white coloring. |
|
0x00000008 |
The object is rendered only with black coloring. |
|
0x00000009 |
The object is rendered with white coloring. |
|
0x0000000A |
The object is not rendered. |