Texture.AddDirtyRectangle(Rectangle) Method (Microsoft.DirectX.Direct3D)
Adds a dirty region to a texture resource.
Definition
Visual Basic Public Sub AddDirtyRectangle( _
ByVal rect As Rectangle _
)C# public void AddDirtyRectangle(
Rectangle rect
);C++ public:
void AddDirtyRectangle(
Rectangle rect
);JScript public function AddDirtyRectangle(
rect : Rectangle
);
Parameters
rect System.Drawing.Rectangle
A Rectangle structure that specifies the dirty region to add.
Remarks
Omitting the param_Rectangle_rect parameter expands the dirty region to cover the entire texture.
For performance reasons, dirty regions are recorded only for level zero of a texture. For sublevels, it is assumed that the corresponding (scaled) rectangle or box also is dirty. Dirty regions are automatically recorded when CubeTexture.LockRectangle is called without LockFlags.NoDirtyUpdate or LockFlags.ReadOnly.
Applications can specify which subset of a resource is copied in a Device.UpdateTexture call by specifying dirty regions. This can be used for optimization.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.