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Texture.Texture(IntPtr) Constructor (Microsoft.DirectX.Direct3D)

Creates a new instance of the Texture class.

Definition

Visual Basic Public Sub New( _
    ByVal unmanagedObject As IntPtrLeave Site _
)
C# public Texture(
    IntPtrLeave Site unmanagedObject
);
C++ public:
 Texture(
    IntPtrLeave Site unmanagedObject
);
JScript public function Texture(
    unmanagedObject : IntPtrLeave Site
);

Parameters

unmanagedObject System.IntPtr
Pointer to an unmanaged Component Object Model (COM) IDirect3DTexture9 interface. This parameter is useful for working with unmanaged applications from managed code. Not supported.

Remarks

An application can discover support for automatic generation of mipmaps in a particular format by calling Manager.CheckDeviceFormat with Usage.AutoGenerateMipMap. If Manager.CheckDeviceFormat returns false, the Texture constructor succeeds, but returns a single-level texture.

Exceptions

InvalidCallException

The method call is invalid. For example, a parameter might contain an invalid value.

OutOfVideoMemoryException

Microsoft Direct3D does not have enough display memory to perform the operation.

OutOfMemoryExceptionLeave Site

Direct3D could not allocate sufficient memory to complete the call.

See Also