EffectPool.EffectPool(IntPtr) Constructor (Microsoft.DirectX.Direct3D)
Creates a new instance of an EffectPool object.
Definition
Visual Basic Public Sub New( _
ByVal unmanagedObject As IntPtr _
)C# public EffectPool(
IntPtr unmanagedObject
);C++ public:
EffectPool(
IntPtr unmanagedObject
);JScript public function EffectPool(
unmanagedObject : IntPtr
);
Parameters
unmanagedObject System.IntPtr
Pointer to an unmanaged Component Object Model (COM) ID3DXEffectPool interface. This parameter is useful for working with unmanaged applications from managed code. Not supported.
Remarks
A pool is used to share parameters between effects. For effects within a pool, shared parameters with the same name share values.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.