EffectCompiler.CompileShader(EffectHandle,String,ShaderFlags) Method (Microsoft.DirectX.Direct3D)
Compiles a shader from an effect that contains one or more functions.
Definition
Visual Basic Public Function CompileShader( _
ByVal functionName As EffectHandle, _
ByVal target As String, _
ByVal flags As ShaderFlags _
) As GraphicsStreamC# public GraphicsStream CompileShader(
EffectHandle functionName,
string target,
ShaderFlags flags
);C++ public:
GraphicsStream^ CompileShader(
EffectHandle^ functionName,
String^ target,
ShaderFlags flags
);JScript public function CompileShader(
functionName : EffectHandle,
target : String,
flags : ShaderFlags
) : GraphicsStream;
Parameters
functionName Microsoft.DirectX.Direct3D.EffectHandle
An EffectHandle used as a unique identifier for the function to be compiled. This value must not be null.target System.String
String that identifies the shader version. See Remarks.flags Microsoft.DirectX.Direct3D.ShaderFlags
One or more ShaderFlags flags that specify compile options, or 0.
Return Value
Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the compiled shader. The compiler shader is an array of Int32 values.
Remarks
Targets for vertex shaders, pixel shaders, and texture fill functions can be specified in the target parameter. The following table lists the shader versions for each type.
Target type Shader version Vertex shader vs_1_1, vs_2_0, vs_2_sw, vs_3_0 Pixel shader ps_1_1, ps_1_2, ps_1_3, ps_1_4, ps_2_0, ps_2_sw, ps_3_0 Texture fill tx_0, tx_1 This method compiles a shader from a function that is written in a C-like language.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.