Device.ColorFill(Surface,Rectangle,Color) Method (Microsoft.DirectX.Direct3D)
Allows an application to fill a rectangular area of a Default surface with a specified color.
Definition
Visual Basic Public Sub ColorFill( _
ByVal surface As Surface, _
ByVal rect As Rectangle, _
ByVal color As Color _
)C# public void ColorFill(
Surface surface,
Rectangle rect,
Color color
);C++ public:
void ColorFill(
Surface^ surface,
Rectangle rect,
Color color
);JScript public function ColorFill(
surface : Surface,
rect : Rectangle,
color : Color
);
Parameters
surface Microsoft.DirectX.Direct3D.Surface
Surface to be filled.rect System.Drawing.Rectangle
Source rectangle. To fill the entire surface, specify null.color System.Drawing.Color
Color used for filling.
Remarks
This method can be applied only to a render target, a render-target texture surface, or an off-screen plain surface with a pool type of Default.
Device.ColorFill works with all formats. However, when using a reference or a software device, the only formats supported are X1R5G5B5, A1R5G5B5, R5G6B5, X8R8G8B8, A8R8G8B8, YUY2, G8R8G8B8, UYVY, R8G8B8G8, R16F, G16R16F, A16B16G16R16F, R32F, G32R32F, and A32B32G32R32F.
Exceptions
The method call is invalid. For example, a parameter might contain an invalid value.
See Also