Vector3.TransformCoordinate(Matrix) Method (Microsoft.DirectX)
Transforms a 3-D vector or an array of 3-D vectors by a given matrix, projecting the result back into w = 1.
Definition
Visual Basic Public Sub TransformCoordinate( _
ByVal sourceMatrix As Matrix _
)C# public void TransformCoordinate(
Matrix sourceMatrix
);C++ public:
void TransformCoordinate(
Matrix sourceMatrix
);JScript public function TransformCoordinate(
sourceMatrix : Matrix
);
Parameters
sourceMatrix Microsoft.DirectX.Matrix
Source Matrix structure.
Remarks
This method transforms the source vector, source (x, y, z, 1), or all vectors in the vector parameter, by the matrix sourceMatrix, projecting the result back into w = 1.
**Note: **Overloads of this method that accept a Matrix structure as a parameter are static.
See Also