Vector3.TransformNormal(Matrix) Method (Microsoft.DirectX)
Transforms a 3-D vector normal by the given matrix.
Definition
Visual Basic Public Sub TransformNormal( _
ByVal sourceMatrix As Matrix _
)C# public void TransformNormal(
Matrix sourceMatrix
);C++ public:
void TransformNormal(
Matrix sourceMatrix
);JScript public function TransformNormal(
sourceMatrix : Matrix
);
Parameters
sourceMatrix Microsoft.DirectX.Matrix
Source Matrix structure.
Remarks
This method transforms the vector normal (x, y, z, 0) of the source vector, or the array of vector structures, by the sourceMatrix matrix.
If you transform a normal by a non-affine matrix, the matrix you pass to this function should be the transpose of the inverse of the matrix you would use to transform a coordinate.
See Also