Windows Sockets: How Sockets with Archives Work
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The latest version of this topic can be found at Windows Sockets: How Sockets with Archives Work.
This article explains how a CSocket object, a CSocketFile object, and a CArchive object are combined to simplify sending and receiving data through a Windows Socket.
The article Windows Sockets: Example of Sockets Using Archives presents the PacketSerialize function. The archive object in the PacketSerialize example works much like an archive object passed to an MFC Serialize function. The essential difference is that for sockets, the archive is attached not to a standard CFile object (typically associated with a disk file) but to a CSocketFile
object. Rather than connecting to a disk file, the CSocketFile
object connects to a CSocket
object.
A CArchive
object manages a buffer. When the buffer of a storing (sending) archive is full, an associated CFile
object writes out the buffer's contents. Flushing the buffer of an archive attached to a socket is equivalent to sending a message. When the buffer of a loading (receiving) archive is full, the CFile
object stops reading until the buffer is available again.
Class CSocketFile
derives from CFile
, but it does not support CFile member functions such as the positioning functions (Seek
, GetLength
, SetLength
, and so on), the locking functions (LockRange
, UnlockRange
), or the GetPosition
function. All the CSocketFile object must do is write or read sequences of bytes to or from the associated CSocket
object. Because a file is not involved, operations such as Seek
and GetPosition
make no sense. CSocketFile
is derived from CFile
, so it would normally inherit all of these member functions. To prevent this, the unsupported CFile
member functions are overridden in CSocketFile
to throw a CNotSupportedException.
The CSocketFile
object calls member functions of its CSocket
object to send or receive data.
The following figure shows the relationships among these objects on both sides of the communication.
CArchive, CSocketFile, and CSocket
The purpose of this apparent complexity is to shield you from the necessity of managing the details of the socket yourself. You create the socket, the file, and the archive, and then begin sending or receiving data by inserting it to the archive or extracting it from the archive. CArchive, CSocketFile, and CSocket manage the details behind the scenes.
A CSocket
object is actually a two-state object: sometimes asynchronous (the usual state) and sometimes synchronous. In its asynchronous state, a socket can receive asynchronous notifications from the framework. However, during an operation such as receiving or sending data the socket becomes synchronous. This means the socket will receive no further asynchronous notifications until the synchronous operation has completed. Because it switches modes, you can, for example, do something like the following:
void CMySocket::OnReceive(int nErrorCode)
{
if (0 == nErrorCode)
{
CSocketFile file(this);
CArchive ar(&file, CArchive::load);
CString str;
ar >> str;
}
}
If CSocket
were not implemented as a two-state object, it might be possible to receive additional notifications for the same kind of event while you were processing a previous notification. For example, you might get an OnReceive
notification while processing an OnReceive
. In the code fragment above, extracting str
from the archive might lead to recursion. By switching states, CSocket
prevents recursion by preventing additional notifications. The general rule is no notifications within notifications.
Note
A CSocketFile
can also be used as a (limited) file without a CArchive
object. By default, the CSocketFile
constructor's bArchiveCompatible
parameter is TRUE. This specifies that the file object is for use with an archive. To use the file object without an archive, pass FALSE in the bArchiveCompatible
parameter.
In its "archive compatible" mode, a CSocketFile
object provides better performance and reduces the danger of a "deadlock." A deadlock occurs when both the sending and receiving sockets are waiting on each other, or waiting for a common resource. This situation might occur if the CArchive
object worked with the CSocketFile
the way it does with a CFile
object. With CFile
, the archive can assume that if it receives fewer bytes than it requested, the end of file has been reached. With CSocketFile
, however, data is message based; the buffer can contain multiple messages, so receiving fewer than the number of bytes requested does not imply end of file. The application does not block in this case as it might with CFile
, and it can continue reading messages from the buffer until the buffer is empty. The IsBufferEmpty function in CArchive
is useful for monitoring the state of the archive's buffer in such a case.
For more information, see Windows Sockets: Using Sockets with Archives
See Also
Windows Sockets in MFC
CObject::Serialize