Windows Media Player 11 SDK Adding Properties to the Sample Rendering Plug-in (deprecated)
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Adding Properties to the Sample Rendering Plug-in (deprecated)
This page documents a feature that may be unavailable in future versions of Windows Media Player and the Windows Media Player SDK.
The rendering sample code that the Windows Media Player Plug-in Wizard generates uses a single property that represents the color of the text rendered. Your plug-in may require more than one property. You can easily add properties to your rendering plug-in in Microsoft Visual Studio using the following steps:
Define the methods in the interface definition code in the project's main header file. For example, to add a property called "scale", you would create two accessor methods using the following syntax:
virtual HRESULT STDMETHODCALLTYPE get_scale(double *pVal) = 0; virtual HRESULT STDMETHODCALLTYPE put_scale(double newVal) = 0;
Add the method declarations to the main class declaration in the header file:
STDMETHOD(get_scale)(double *pVal); STDMETHOD(put_scale)(double newVal);
Add the method implementations to the project's main CPP file:
STDMETHODIMP CYourProject::get_scale(double *pVal) { if ( NULL == pVal ) { return E_POINTER; }
*pVal = m_fScale;
return S_OK; }
STDMETHODIMP CYourProject::put_scale(double newVal) { m_fScale = newVal;
return S_OK;
}
Finally, to make the properties accessible to the user, you'll want to make changes to the property page implementation.
See Also
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