D3DMFVF_TEXCOORDFLOAT
A version of this page is also available for
4/8/2010
This macro sets the numerical format of a specified texture coordinate set in a flexible vertex format (FVF) to be IEEE 32-bit floating point values.
Syntax
#define D3DMFVF_TEXCOORDFLOAT(CoordIndex) (D3DMFVF_TEXCOORDFORMAT_FLOAT)
Parameters
- CoordIndex
An integer value identifying a texture coordinate set in an FVF.
Requirements
Header | d3dmtypes.h |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
Reference
Direct3D Mobile Macros
D3DMFVF Values