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D3DMFVF_TEXCOORDFLOAT

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This macro sets the numerical format of a specified texture coordinate set in a flexible vertex format (FVF) to be IEEE 32-bit floating point values.

Syntax

#define D3DMFVF_TEXCOORDFLOAT(CoordIndex) (D3DMFVF_TEXCOORDFORMAT_FLOAT)

Parameters

  • CoordIndex
    An integer value identifying a texture coordinate set in an FVF.

Requirements

Header d3dmtypes.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

Direct3D Mobile Macros
D3DMFVF Values

Concepts

Vertex Data Description