D3DMXMATRIXFXD
A version of this page is also available for
4/8/2010
This structure describes a matrix and its operators for fixed point numbers.
Syntax
typedef struct D3DMXMATRIXFXD {
#ifdef __cplusplus
public:
D3DMXMATRIXFXD() {};
D3DMXMATRIXFXD( CONST FIXED * );
D3DMXMATRIXFXD( CONST D3DMMATRIX& );
D3DMXMATRIXFXD( FIXED _11, FIXED _12, FIXED _13, FIXED _14,
FIXED _21, FIXED _22, FIXED _23, FIXED _24,
FIXED _31, FIXED _32, FIXED _33, FIXED _34,
FIXED _41, FIXED _42, FIXED _43, FIXED _44 );
// access grants
FIXED& operator () ( UINT Row, UINT Col );
FIXED operator () ( UINT Row, UINT Col ) const;
// casting operators
operator FIXED* ();
operator CONST FIXED* () const;
// assignment operators
D3DMXMATRIXFXD& operator *= ( CONST D3DMXMATRIXFXD& );
D3DMXMATRIXFXD& operator += ( CONST D3DMXMATRIXFXD& );
D3DMXMATRIXFXD& operator -= ( CONST D3DMXMATRIXFXD& );
D3DMXMATRIXFXD& operator *= ( FIXED );
D3DMXMATRIXFXD& operator /= ( FIXED );
// unary operators
D3DMXMATRIXFXD operator + () const;
D3DMXMATRIXFXD operator - () const;
// binary operators
D3DMXMATRIXFXD operator * ( CONST D3DMXMATRIXFXD& ) const;
D3DMXMATRIXFXD operator + ( CONST D3DMXMATRIXFXD& ) const;
D3DMXMATRIXFXD operator - ( CONST D3DMXMATRIXFXD& ) const;
D3DMXMATRIXFXD operator * ( FIXED ) const;
D3DMXMATRIXFXD operator / ( FIXED ) const;
friend D3DMXMATRIXFXD operator * ( FIXED, CONST D3DMXMATRIXFXD& );
BOOL operator == ( CONST D3DMXMATRIXFXD& ) const;
BOOL operator != ( CONST D3DMXMATRIXFXD& ) const;
#endif //__cplusplus
union {
struct {
FIXED _11, _12, _13, _14;
FIXED _21, _22, _23, _24;
FIXED _31, _32, _33, _34;
FIXED _41, _42, _43, _44;
};
FIXED m[4][4];
};
} D3DMXMATRIXFXD, *LPD3DMXMATRIXFXD;
Members
- _11, _12, ... , _44and m[ i][ j]
The members of the structure are the fixed point values that make up the elements of a 4x4 matrix.
Remarks
In Direct3D Mobile extensions (D3DMX), the _34 element of a projection matrix cannot be a negative number. If your application needs to use a negative value in this location, it should scale the entire projection matrix by -1, instead.
C++ programmers can take advantage of operator overloading and type casting.
Requirements
Header | d3dmx.h |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |