IOleObject::Update
A version of this page is also available for
4/8/2010
This method updates an object handler's or link object's data to view caches.
Syntax
HRESULT Update();
Parameters
None.
Return Value
This method supports the standard return value E_FAIL, as well as the values in the following table.
Value | Description |
---|---|
S_OK |
All caches are up to date. |
OLE_E_CANT_BINDTOSOURCE |
Cannot run object to get updated data. The object is for some reason unavailable to the caller. |
CACHE_E_NOCACHE_UPDATED |
No caches were updated. |
CACHE_S_SOMECACHES_NOTUPDATED |
Some caches were not updated. |
Remarks
The Update method provides a way for containers to keep data updated in their linked and embedded objects. A link object can become out-of-date if the link source has been updated.
An embedded object that contains links to other objects can also become out of date.
An embedded object that does not contain links cannot become out of date because its data is not linked to another source.
To determine whether the platform supports this interface, see Determining Supported COM APIs.
Notes to Implementers
When a container calls a link object's Update method, the link object finds the link source and gets a new presentation from it. This process might also involve running one or more object applications, which could be time-consuming.
When a container calls an embedded object's Update method, it is requesting the object to update all link objects it contains. In response, the object handler recursively calls Update for each of its own linked objects, running each one as needed.
Requirements
Header | Oleidl.h, oleidl.idl |
Library | oleaut32.lib, uuid.lib |
Windows Embedded CE | Windows CE 2.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |