D3DMXVECTOR3
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4/8/2010
This structure describes a three-dimensional vector using floating point numbers.
Syntax
typedef struct D3DMXVECTOR3 {
#ifdef __cplusplus
public:
D3DMXVECTOR3() {};
D3DMXVECTOR3( CONST FLOAT * );
D3DMXVECTOR3( CONST D3DMVECTOR& );
D3DMXVECTOR3( FLOAT x, FLOAT y, FLOAT z );
// casting
operator FLOAT* ();
operator CONST FLOAT* () const;
// assignment operators
D3DMXVECTOR3& operator += ( CONST D3DMXVECTOR3& );
D3DMXVECTOR3& operator -= ( CONST D3DMXVECTOR3& );
D3DMXVECTOR3& operator *= ( FLOAT );
D3DMXVECTOR3& operator /= ( FLOAT );
// unary operators
D3DMXVECTOR3 operator + () const;
D3DMXVECTOR3 operator - () const;
// binary operators
D3DMXVECTOR3 operator + ( CONST D3DMXVECTOR3& ) const;
D3DMXVECTOR3 operator - ( CONST D3DMXVECTOR3& ) const;
D3DMXVECTOR3 operator * ( FLOAT ) const;
D3DMXVECTOR3 operator / ( FLOAT ) const;
friend D3DMXVECTOR3 operator * ( FLOAT, CONST struct D3DMXVECTOR3& );
BOOL operator == ( CONST D3DMXVECTOR3& ) const;
BOOL operator != ( CONST D3DMXVECTOR3& ) const;
#endif //__cplusplus
FLOAT x, y, z;
} D3DMXVECTOR3, *LPD3DMXVECTOR3;
Members
- x
A FLOAT value for the x-component.
- y
A FLOAT value for the y-component.
- z
A FLOAT value for the z-component.
Requirements
Header | d3dmx.h |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |