D3DMXVec4AddFxd
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4/8/2010
This inline function adds two 4-D vectors together in fixed point format.
Syntax
D3DMXVECTOR4FXD* D3DMXVec4AddFxd(
D3DMXVECTOR4FXD* pOut,
CONST D3DMXVECTOR4FXD* pV1,
CONST D3DMXVECTOR4FXD* pV2
);
Parameters
- pOut
[in, out] Pointer to the D3DMXVECTOR4FXD structure that is the result of the operation.
- pV1
[in] Pointer to a source D3DMXVECTOR4FXD structure.
- pV2
[in] Pointer to a source D3DMXVECTOR4FXD structure.
Return Value
This function returns a pointer to a D3DMXVECTOR4FXD structure that is the sum of the two vectors.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4AddFxd function can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | Implemented in d3dmxmath.inl |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |