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D3DMXVec4AddFxd

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Windows Embedded CE 6.0 R3

4/8/2010

This inline function adds two 4-D vectors together in fixed point format.

Syntax

D3DMXVECTOR4FXD* D3DMXVec4AddFxd(
  D3DMXVECTOR4FXD*       pOut,
  CONST D3DMXVECTOR4FXD* pV1,
  CONST D3DMXVECTOR4FXD* pV2
);

Parameters

  • pOut
    [in, out] Pointer to the D3DMXVECTOR4FXD structure that is the result of the operation.
  • pV1
    [in] Pointer to a source D3DMXVECTOR4FXD structure.
  • pV2
    [in] Pointer to a source D3DMXVECTOR4FXD structure.

Return Value

This function returns a pointer to a D3DMXVECTOR4FXD structure that is the sum of the two vectors.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4AddFxd function can be used as a parameter for another function.

Requirements

Header d3dmx.h
Library Implemented in d3dmxmath.inl
Windows Embedded CE Windows Embedded CE 6.0 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later

See Also

Reference

D3DMX Functions
D3DMXVECTOR4FXD
D3DMXVec4Add