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D3DMXMatrixRotationZ

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This function builds a matrix in floating point format that represents a rotation transformation around the z-axis.

Syntax

D3DMXMATRIX* WINAPI D3DMXMatrixRotationZ(
  D3DMXMATRIX* pOut,
  FLOAT        Angle
);

Parameters

  • pOut
    [in, out] Pointer to the D3DMXMATRIX structure that is the result of the operation.
  • Angle
    [in] Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.

Return Value

Pointer to a D3DMXMATRIX structure rotated around the z-axis.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DMXMatrixRotationZ function can be used as a parameter for another function.

Requirements

Header d3dmx.h
Library D3dmx.lib
Windows Embedded CE Windows Embedded CE 6.0 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later

See Also

Reference

D3DMX Functions
D3DMXMATRIX
D3DMXMatrixRotationX
D3DMXMatrixRotationY
D3DMXMatrixRotationYFxd