D3DMXVec4CrossFxd
A version of this page is also available for
4/8/2010
This function returns the cross product of two 4-D vectors in fixed point format.
Syntax
D3DMXVECTOR4FXD* WINAPI D3DMXVec4CrossFxd(
D3DMXVECTOR4FXD* pOut,
CONST D3DMXVECTOR4FXD* pV1,
CONST D3DMXVECTOR4FXD* pV2,
CONST D3DMXVECTOR4FXD* pV3
);
Parameters
- pOut
[in, out] Pointer to the D3DMXVECTOR4FXD structure that is the result of the operation.
- pV1
[in] Pointer to a source D3DMXVECTOR4FXD structure.
- pV2
[in] Pointer to a source D3DXVECTOR4FXD structure.
- pV3
[in] Pointer to a source D3DMXVECTOR4FXD structure.
Return Value
Pointer to a D3DMXVECTOR4FXD structure that is the cross product.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4CrossFxd function can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |