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D3DMFVF_TEXCOORDSIZE Macros

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

These macros help specify the number of dimensions of a texture coordinate set when constructing flexible vertex format (FVF) values.

Syntax

#define D3DMFVF_TEXCOORDSIZE1(CoordIndex) (D3DMFVF_TEXCOORDCOUNT1 << \
                                          (CoordIndex*2 + 16))
#define D3DMFVF_TEXCOORDSIZE2(CoordIndex) (D3DMFVF_TEXCOORDCOUNT2)
#define D3DMFVF_TEXCOORDSIZE3(CoordIndex) (D3DMFVF_TEXCOORDCOUNT3 << \
                                          (CoordIndex*2 + 16))

Parameters

  • CoordIndex
    A value specifying the texture coordinate set in an FVF.

Remarks

Use the D3DMFVF_TEXCOORDSIZE1 macro for one-dimensional coordinate sets, D3DMFVF_TEXCOORDSIZE2 for two-dimensional coordinate sets, and D3DMFVF_TEXCOORDSIZE3 for three-dimensional coordinate sets.

Requirements

Header d3dmtypes.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

Direct3D Mobile Macros
D3DMFVF Values