Share via


D3DMXVECTOR4

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This structure describes a four-dimensional vector using floating point numbers.

Syntax

typedef struct D3DMXVECTOR4 {
#ifdef __cplusplus
  public:
    D3DMXVECTOR4() {};
    D3DMXVECTOR4( CONST FLOAT* );
    D3DMXVECTOR4( FLOAT x, FLOAT y, FLOAT z, FLOAT w );
    // casting
    operator FLOAT* ();
    operator CONST FLOAT* () const;
    // assignment operators
    D3DMXVECTOR4& operator += ( CONST D3DMXVECTOR4& );
    D3DMXVECTOR4& operator -= ( CONST D3DMXVECTOR4& );
    D3DMXVECTOR4& operator *= ( FLOAT );
    D3DMXVECTOR4& operator /= ( FLOAT );
    // unary operators
    D3DMXVECTOR4 operator + () const;
    D3DMXVECTOR4 operator - () const;
    // binary operators
    D3DMXVECTOR4 operator + ( CONST D3DMXVECTOR4& ) const;
    D3DMXVECTOR4 operator - ( CONST D3DMXVECTOR4& ) const;
    D3DMXVECTOR4 operator * ( FLOAT ) const;
    D3DMXVECTOR4 operator / ( FLOAT ) const;
    friend D3DMXVECTOR4 operator * ( FLOAT, CONST D3DMXVECTOR4& );
    BOOL operator == ( CONST D3DMXVECTOR4& ) const;
    BOOL operator != ( CONST D3DMXVECTOR4& ) const;
  public:
#endif //__cplusplus
    FLOAT x, y, z, w;
} D3DMXVECTOR4, *LPD3DMXVECTOR4;

Members

  • x
    A FLOAT value for the x-component.
  • y
    A FLOAT value for the y-component.
  • z
    A FLOAT value for the z-component.
  • w
    A FLOAT value for the w-component.

Requirements

Header d3dmx.h
Windows Embedded CE Windows Embedded CE 6.0 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later

See Also

Reference

D3DMX Structures
D3DMXVECTOR4FXD