Share via


D3DMBACKBUFFER_TYPE

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This enumeration defines constants that describe the type of back buffer.

Syntax

typedef enum _D3DMBACKBUFFER_TYPE {
  D3DMBACKBUFFER_TYPE_MONO        = 0,
  D3DMBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff,
} D3DMBACKBUFFER_TYPE;

Elements

  • D3DMBACKBUFFER_TYPE_MONO
    Specifies a non-stereo swap chain.
  • D3DMBACKBUFFER_TYPE_FORCE_DWORD
    Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.

Requirements

Header d3dmtypes.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

Direct3D Mobile Enumerations