IDirectDrawSurface::SetColorKey
A version of this page is also available for
4/8/2010
This method sets the color key value for the DirectDrawSurface object if the hardware supports color keys on a per-surface basis.
Syntax
HRESULT SetColorKey(
DWORD dwFlags,
LPDDCOLORKEY lpDDColorKey
);
Parameters
dwFlags
Determines which color key is requested. The following table shows the possible flags.Flag Description DDCKEY_COLORSPACE
Set if the structure contains a color space. Not set if the structure contains a single color key.
DDCKEY_DESTBLT
Set if the structure specifies a color key or color space to be used as a destination color key for blit operations.
DDCKEY_DESTOVERLAY
Set if the structure specifies a color key or color space to be used as a destination color key for overlay operations.
DDCKEY_SRCBLT
Set if the structure specifies a color key or color space to be used as a source color key for blit operations.
DDCKEY_SRCOVERLAY
Set if the structure specifies a color key or color space to be used as a source color key for overlay operations.
- lpDDColorKey
Address of the DDCOLORKEY structure that contains the new color key values for the DirectDrawSurface object. This value can be NULL to remove a previously set color key.
Return Value
If the method succeeds, the return value is DD_OK.
If the method fails, the return value may be one of the following error values:
DDERR_GENERIC |
DDERR_INVALIDOBJECT |
DDERR_INVALIDPARAMS |
DDERR_NOOVERLAYHW |
DDERR_NOTAOVERLAYSURFACE |
DDERR_SURFACELOST |
DDERR_UNSUPPORTED |
DDERR_WASSTILLDRAWING |
For more information on these error codes see DirectDraw Return Values.
Remarks
For transparent blits and overlays, you should set destination color on the destination surface and source color on the source surface.
Requirements
Header | ddraw.h |
Library | ddraw.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |