IOverlay::GetDefaultColorKey
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4/8/2010
This method retrieves the default color key used for a chroma key overlay.
Syntax
HRESULT GetDefaultColorKey(
COLORKEY* pColorKey
);
Parameters
- pColorKey
[out] Pointer to the COLORKEY structure that the default color key is copied to.
Return Value
Returns an HRESULT value that depends on the implementation. HRESULT can be one of the following standard constants, or other values not listed.
Value | Description |
---|---|
E_FAIL |
Failure. |
E_POINTER |
Null pointer argument. |
E_INVALIDARG |
Invalid argument. |
E_NOTIMPL |
Method is not supported. |
S_OK or NOERROR |
Success. |
Remarks
A filter using color keys can get a default color from the video renderer. The default color key can then be installed into the window using IOverlay::SetColorKey.
The colors returned through this method depend on the current display mode.
- If the colors are 8-bit palettized, they will be bright system colors (such as magenta).
- If the display is in a true-color mode, they will be shades of black.
The IOverlay interface ensures that separate instances of the renderer on the same computer get different color keys so that overlays do not conflict.
Requirements
Windows Embedded CE | Windows CE 2.12 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |
Note | Microsoft DirectShow applications and DirectShow filters have different include file and Library requirements For more information, see Setting Up the Build Environment, Version 2.12 requires DXPAK 1.0 or later |