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CreatorMap Structure

 

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The latest version of this topic can be found at CreatorMap Structure.

Supports the Windows Runtime C++ Template Library infrastructure and is not intended to be used directly from your code.

Syntax

struct CreatorMap;  

Remarks

Contains information about how to initialize, register, and unregister objects.

CreatorMap contains the following information:

  • How to initialize, register, and unregister objects.

  • How to compare activation data depending on a classic COM or Windows Runtime factory.

  • Information about the factory cache and server name for an interface.

Members

Public Data Members

Name Description
CreatorMap::activationId Data Member Represents an object ID that is identified either by a classic COM class ID or a Windows Runtime name.
CreatorMap::factoryCache Data Member Stores the pointer to the factory cache for the CreatorMap.
CreatorMap::factoryCreator Data Member Creates a factory for the specified CreatorMap.
CreatorMap::serverName Data Member Stores the server name for the CreatorMap.

Inheritance Hierarchy

CreatorMap

Requirements

Header: module.h

Namespace: Microsoft::WRL::Details

See Also

Microsoft::WRL::Details Namespace